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Pull requests: froglet-studio/Cosmic-Shore

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Pull requests list

Implement instanced prism rendering via Entities Graphics
#573 opened Jul 2, 2026 by YsKhan61 Contributor Loading…
Add FTUE graph editor and runtime system
#571 opened Jul 1, 2026 by Shombith03 Contributor Loading…
Remove XP system; generalize quest chain to unlock-driven progression
#570 opened Jun 30, 2026 by Shombith03 Contributor Loading…
Reorganize graphics assets into Design Assets folder structure
#534 opened Jun 2, 2026 by Shombith03 Contributor Loading…
Inject dependencies into dynamically instantiated avatar buttons
#507 opened Apr 30, 2026 by Shombith03 Contributor Loading…
Implement team-aware crystal collection and win detection
#506 opened Apr 30, 2026 by Shombith03 Contributor Loading…
Add ship graphics assets and shader graphs
#505 opened Apr 30, 2026 by YsKhan61 Contributor Loading…
Add visual effects, audio assets, and refactor FTUE namespace
#499 opened Apr 23, 2026 by YsKhan61 Contributor Loading…
Add emergent-systems design guidance to CLAUDE.md
#491 opened Apr 20, 2026 by gradies Collaborator Loading…
4 tasks
Add MinigameBlockBandit scene setup
#444 opened Mar 27, 2026 by Shombith03 Contributor Loading…
Add Needle Thread arcade game mode
#427 opened Mar 20, 2026 by Shombith03 Contributor Loading…
Add Explosive Joust multiplayer game mode
#425 opened Mar 18, 2026 by Shombith03 Contributor Loading…
Refactor ElementalBarsView: 3-zone color system & overtake recovery
#419 opened Mar 9, 2026 by Shombith03 Contributor Loading…
Add vessel tutorial and manual control on main menu
#406 opened Mar 7, 2026 by Shombith03 Contributor Loading…
Add UIPolishSetup editor tool for automated UI component setup
#379 opened Mar 5, 2026 by Shombith03 Contributor Loading…
Refactor architecture: consolidate managers and update namespaces
#378 opened Mar 5, 2026 by Shombith03 Contributor Loading…
Add trailer camera system for cinematic gameplay capture
#347 opened Mar 3, 2026 by Shombith03 Contributor Loading…
Add null check for active cell in AIPilot.UpdateCellContent()
#130 opened Feb 25, 2026 by Shombith03 Contributor Loading…
Move party vessel spawning to always-active PartyVesselSpawner
#129 opened Feb 25, 2026 by Shombith03 Contributor Loading…
Refactor Party Game flow and UI state management
#121 opened Feb 25, 2026 by Shombith03 Contributor Loading…
Add Party Game mode with 5-round mini-game tournament
#106 opened Feb 24, 2026 by Shombith03 Contributor Loading…
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