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Pull requests: froglet-studio/Cosmic-Shore
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Implement instanced prism rendering via Entities Graphics
#573
opened Jul 2, 2026 by
YsKhan61
Contributor
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Remove XP system; generalize quest chain to unlock-driven progression
#570
opened Jun 30, 2026 by
Shombith03
Contributor
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[codex] Checkpoint Bulk Filaments visuals and startup recovery
#569
opened Jun 27, 2026 by
vantongerent
Contributor
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Draft
feat(input): universal HID-to-Gamepad promotion for unrecognized controllers
#543
opened Jun 10, 2026 by
vantongerent
Contributor
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Draft
Reorganize graphics assets into Design Assets folder structure
#534
opened Jun 2, 2026 by
Shombith03
Contributor
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Replace Debug.Log calls with CSDebug and optimize zombie audit throttling
#530
opened May 29, 2026 by
Shombith03
Contributor
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Inject dependencies into dynamically instantiated avatar buttons
#507
opened Apr 30, 2026 by
Shombith03
Contributor
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Implement team-aware crystal collection and win detection
#506
opened Apr 30, 2026 by
Shombith03
Contributor
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Add ship graphics assets and shader graphs
#505
opened Apr 30, 2026 by
YsKhan61
Contributor
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Add visual effects, audio assets, and refactor FTUE namespace
#499
opened Apr 23, 2026 by
YsKhan61
Contributor
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Add emergent-systems design guidance to CLAUDE.md
#491
opened Apr 20, 2026 by
gradies
Collaborator
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4 tasks
Configure AI spawning and player spawn points in multiplayer minigames
#466
opened Apr 3, 2026 by
Shombith03
Contributor
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Add Explosive Joust multiplayer game mode
#425
opened Mar 18, 2026 by
Shombith03
Contributor
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Refactor ElementalBarsView: 3-zone color system & overtake recovery
#419
opened Mar 9, 2026 by
Shombith03
Contributor
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Add vessel tutorial and manual control on main menu
#406
opened Mar 7, 2026 by
Shombith03
Contributor
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Add UIPolishSetup editor tool for automated UI component setup
#379
opened Mar 5, 2026 by
Shombith03
Contributor
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Refactor architecture: consolidate managers and update namespaces
#378
opened Mar 5, 2026 by
Shombith03
Contributor
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Add trailer camera system for cinematic gameplay capture
#347
opened Mar 3, 2026 by
Shombith03
Contributor
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Add null check for active cell in AIPilot.UpdateCellContent()
#130
opened Feb 25, 2026 by
Shombith03
Contributor
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Move party vessel spawning to always-active PartyVesselSpawner
#129
opened Feb 25, 2026 by
Shombith03
Contributor
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Refactor Party Game flow and UI state management
#121
opened Feb 25, 2026 by
Shombith03
Contributor
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Add Party Game mode with 5-round mini-game tournament
#106
opened Feb 24, 2026 by
Shombith03
Contributor
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