Add emergent-systems design guidance to CLAUDE.md#491
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Appends a "Favor Emergent Systems Over Bespoke Solutions" section describing a 4-step order of preference (use → tune → extend → bespoke) and requiring explicit prompter permission before "cheating" emergence.
- Correct terminology: domain (not color), cells (not biomes). - Elevate elementals as the single buff/debuff system across vessels and environment. - Reframe trails as the 1D case of prismscapes to leave room for higher-dimensional prism constructions. - Add a curation process (name precisely, show reach, show composition, prefer extension, budget the weight) so new fundamentals are added deliberately, not by accident.
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Summary
CLAUDE.mdondevelopment.CellType), Elementals (the single buff/debuff system across vessels + environment), Prisms / Prismscapes (trails are the 1D case; higher-dimensional prism constructions planned), Flora & Fauna, and Vessels.Test plan
https://claude.ai/code/session_01EUFs4D8aTS9AYNx8WicHMg