Add Explosive Joust multiplayer game mode#425
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- Create VesselExplosiveJoustByExplosionEffectSO: scores a joust when a Manta's crystal explosion catches an enemy vessel - Add MultiplayerExplosiveJoust (36) to GameModes enum - Add PlayGameMultiplayerExplosiveJoust (432) to CallToActionTargetType - Create ExplosiveJoustExplosionImpactorDataContainer SO with the new effect - Update ArcadeGameExplosiveJoust SO: correct Mode, DisplayName, SceneName, CTA - Wire AOEExplosion prefab's explosionImpactorDataContainer to the new container - Update scene JoustStatsReporter gameMode to MultiplayerExplosiveJoust - Add MinigameExplosiveJoust scene to EditorBuildSettings https://claude.ai/code/session_015mmNeN2a7N3U7d735NyRYG
Keep MultiplayerExplosiveJoust = 36, bump DragScouting to 37. https://claude.ai/code/session_015mmNeN2a7N3U7d735NyRYG
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Summary
This PR introduces a new multiplayer arcade game mode called "Explosive Joust" where players collide with crystals to create explosions and score points by catching opponents in the blast radius.
Key Changes
MultiplayerExplosiveJoust(mode 36) to theGameModesenumVesselExplosiveJoustByExplosionEffectSOto handle explosion collision logic between vesselsArcadeGameExplosiveJoustasset with:MinigameExplosiveJoust)AOEExplosionprefab to useExplosionImpactorDataContainerfor effect managementMinigameExplosiveJoustscene to build settingsPlayGameMultiplayerExplosiveJoust(432) toCallToActionTargetTypeenumImplementation Details
The explosive joust mechanic works by:
https://claude.ai/code/session_015mmNeN2a7N3U7d735NyRYG