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Upgrade Modules
The crafting parts and tuning cards for the Quarry Controller. The modules are a cross-machine system — designed so other machines can use the same cards in the future.
The structural material the quarry spends to build its frame ring — one casing per open-air perimeter cell (cells already backed by terrain are free).
Craft (shaped, makes 4):
I I I
I I
I I I
I = Nerosteel Ingot
Slot module cards into a machine's module slots to change how it works. A machine counts the modules across its slots and sums their effects (you can stack several). The Quarry Controller has 1 module slot at Tier 1 (more at higher tiers).
| Module | Effect | Notes |
|---|---|---|
| Speed Module | +50% to the work-cap per module | Lets the machine do more when fed more power; capped at ×8. |
| Efficiency Module | −15% energy cost per module | Floors at 25% of the base cost. |
| Fortune Module | Applies Fortune to mined blocks | Stacks up to Fortune III. |
| Silk Touch Module | Mines blocks with Silk Touch | Overrides Fortune when present. |
Craft — every module shares one frame with a signature centre item:
N
R S R
N
N = Nerosteel Ingot · R = Redstone · S = signature:
| Module | Signature S
|
|---|---|
| Speed | Sugar |
| Efficiency | Lapis Lazuli |
| Fortune | Diamond |
| Silk Touch | Amethyst Shard |
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IDs:
nerospace:frame_casing,nerospace:speed_module,nerospace:efficiency_module,nerospace:fortune_module,nerospace:silk_touch_module -
Used by: Quarry Controller (more machines planned)
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