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Solar Panel
Sun-tracking generators that pool with their neighbours into one big solar array. Comes in three tiers — Tier 1 is a single block; Tier 2 and Tier 3 are 2×2 and 3×3 multiblocks that you place from a single item.
Tier 1 (shaped): a glass deck over quartz/copper cells on a nerosteel housing —
G G G
Q C Q
N N N
G = Glass · Q = Xertz Quartz · C = Copper Ingot · N = Nerosteel Ingot
Tier 2 — four Tier 1 panels around a Block of Nerosium:
. P .
P N P
. P .
P = Tier 1 Solar Panel · N = Block of Nerosium
Tier 3 — four Tier 2 panels around a Block of Gold:
. Q .
Q G Q
. Q .
Q = Tier 2 Solar Panel · G = Block of Gold
Each tier folds the previous panel into its recipe, so upgrading reuses what you already built.
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Sunlight in, FE out. Output follows the sun: full at noon, tapering to nothing at night.
The panel needs a clear view of the sky — anything solid directly above it stops generation.
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Weather cuts output: rain/snow drops it to ~40%, a thunderstorm to ~25%.
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Airless dimensions (Orbital Station, Greenxertz, Cindara, Glacira, founded stations) have a
permanent sun, so panels there run at full and earn a ×2 bonus — solar is the natural off-world power source.
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Output and storage scale by tier (all values × the
energyRateMultiplierconfig). The buffer isextract-only — it never accepts a push.
| Tier | Footprint | Output @ noon | Storage |
|---|---|---|---|
| Tier 1 | 1×1 | 20 FE/t | 50,000 FE |
| Tier 2 | 2×2 | 100 FE/t | 250,000 FE |
| Tier 3 | 3×3 | 400 FE/t | 1,000,000 FE |
Each higher tier is stronger per area than tiling the lower one, and carries a much bigger buffer.
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A Tier 2 / Tier 3 panel is a single item that fills its whole N×N footprint when placed — you need
that flat area clear (it won't place into an obstructed footprint).
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It behaves as one unit: one big tilting deck, one pooled buffer, energy on every outer face.
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Breaking any cell returns the whole panel as one item — no duplication, and you get your panel
back wherever you mined it.
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Place same-tier units next to each other and they automatically merge into one array: the
array's storage is the sum of every unit's buffer and its generation the sum of every unit's output. Build wider for more of both — arrays can be almost any size.
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Every side is an output port. A Universal Pipe (energy layer) — or any machine/Battery — touching
any face pulls from the shared array pool, so one pipe drains the whole array.
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Tiers never mix. A Tier 1 array and a Tier 2 array placed side by side stay separate; only units
of the same tier pool together.
The tiers are visibly distinct — Tier 1 has a green accent and pivots on a T-pole, tracking the sun east-to-west; Tier 2 (nerosium magenta) and Tier 3 (gold) are flat N×N arrays whose decks tilt up to face the sky by day and fold flat onto their housings at night. All panels read the same world time, so a field of them moves in lockstep.
- IDs:
nerospace:solar_panel_t1/_t2/_t3· Tool: pickaxe, iron tier - Tier 1 drops itself; Tier 2/3 return one item for the whole multiblock when any cell is broken.
- Emits a comparator signal from the array's charge.
- Config:
energyRateMultiplier(scales both output and storage). See Configuration.
Blocks — Ores
Blocks — Material Storage
Blocks — Machines
- Nerosium Grinder
- Oxygen Generator
- Fuel Tank
- Fuel Refinery
- Terraformer
- Hydration Module
- Terraform Monitor
Mining
Logistics
- Universal Pipe
- Configurator
- Pipe Filters and Upgrades
- Combustion Generator
- Passive Generator
- Solar Panel
- Battery
- Fluid Tank
- Gas Tank
- Item Store
- Trash Can
- Creative Source Blocks
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