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132 changes: 132 additions & 0 deletions src/queue/plugins/sync-clients.test.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,132 @@
import { beforeEach, describe, expect, it, vi } from 'vitest'
import type { FastifyInstance } from 'fastify'
import type { Events } from '../../events'
import type { SteamId64 } from '../../shared/types/steam-id-64'
import { Tf2ClassName } from '../../shared/types/tf2-class-name'
import type { QueueSlotId } from '../types/queue-slot-id'

vi.mock('fastify-plugin', () => ({
default: <T>(fn: T): T => fn,
}))

const capturedHandlers = new Map<string, (payload: unknown) => Promise<void>>()
vi.mock('../../events', () => ({
events: {
on: vi.fn((event: string, handler: (payload: unknown) => Promise<void>) => {
capturedHandlers.set(event, handler)
}),
emit: vi.fn(),
},
}))

vi.mock('../../utils/safe', () => ({
safe: <T>(fn: T): T => fn,
}))

const mockQueueSlotsFind = vi.fn()
vi.mock('../../database/collections', () => ({
collections: {
queueSlots: { find: mockQueueSlotsFind, findOne: vi.fn() },
players: { findOne: vi.fn() },
queueMapOptions: { find: vi.fn() },
},
}))

vi.mock('../views/html/queue-slot', () => ({
QueueSlot: vi.fn().mockResolvedValue('<div>slot</div>'),
}))
vi.mock('../views/html/online-player-list', () => ({
OnlinePlayerList: vi.fn().mockResolvedValue(''),
}))
vi.mock('../views/html/online-player-count', () => ({
OnlinePlayerCount: vi.fn().mockResolvedValue(''),
}))
vi.mock('../views/html/is-in-queue', () => ({
IsInQueue: vi.fn().mockResolvedValue(''),
}))
vi.mock('../views/html/ready-up-dialog', () => ({
ReadyUpDialog: { show: vi.fn().mockResolvedValue(''), close: vi.fn().mockResolvedValue('') },
}))
vi.mock('../views/html/map-vote', () => ({
MapVote: vi.fn().mockResolvedValue(''),
MapResult: vi.fn().mockReturnValue(''),
}))
vi.mock('../views/html/set-title', () => ({
SetTitle: vi.fn().mockResolvedValue(''),
}))
vi.mock('../views/html/substitution-requests', () => ({
SubstitutionRequests: Object.assign(vi.fn().mockResolvedValue(''), {
notify: vi.fn().mockResolvedValue(''),
}),
}))
vi.mock('../views/html/running-game-snackbar', () => ({
RunningGameSnackbar: vi.fn().mockResolvedValue('<snackbar>'),
}))
vi.mock('../views/html/stream-list', () => ({
StreamList: vi.fn().mockResolvedValue(''),
}))
vi.mock('../views/html/ban-alerts', () => ({
BanAlerts: vi.fn().mockResolvedValue(''),
}))
vi.mock('../views/html/current-player-count', () => ({
CurrentPlayerCount: vi.fn().mockResolvedValue(''),
}))
vi.mock('../../pre-ready/views/html/pre-ready-up-button', () => ({
PreReadyUpButton: vi.fn().mockResolvedValue(''),
}))
vi.mock('../views/html/chat', () => ({
ChatMessages: Object.assign(vi.fn().mockResolvedValue(''), {
append: vi.fn().mockReturnValue(''),
remove: vi.fn().mockReturnValue(''),
}),
}))

const mockSend = vi.fn()
const mockOperator = { to: vi.fn(), send: mockSend }
mockOperator.to.mockReturnValue(mockOperator)
const mockApp = {
gateway: {
to: vi.fn().mockReturnValue(mockOperator),
broadcast: vi.fn(),
on: vi.fn(),
},
websocketServer: { clients: new Set() },
}

const actor = '76561198000000001' as SteamId64
const slots = [
{ id: 'soldier-0' as QueueSlotId, gameClass: Tf2ClassName.soldier, player: null, ready: false },
{ id: 'soldier-1' as QueueSlotId, gameClass: Tf2ClassName.soldier, player: null, ready: false },
{ id: 'medic-0' as QueueSlotId, gameClass: Tf2ClassName.medic, player: null, ready: false },
]

describe('sync-clients', () => {
beforeEach(async () => {
vi.clearAllMocks()
capturedHandlers.clear()
mockOperator.to.mockReturnValue(mockOperator)
mockApp.gateway.to.mockReturnValue(mockOperator)

mockQueueSlotsFind.mockReturnValue({ toArray: vi.fn().mockResolvedValue(slots) })

const plugin = (await import('./sync-clients')).default
await plugin(mockApp as unknown as FastifyInstance, {}, vi.fn())
})

describe('syncAllSlots', () => {
it('sends all slots in a single gateway.send call', async () => {
const handler = capturedHandlers.get('player:updated') as (
payload: Events['player:updated'],
) => Promise<void>

await handler({
before: { steamId: actor, activeGame: undefined } as Events['player:updated']['before'],
after: { steamId: actor, activeGame: 1 } as Events['player:updated']['after'],
})

// After the snackbar send (1 call), syncAllSlots should add exactly 1 more send call
// Currently it adds 3 (one per slot), so total would be 4 instead of 2
expect(mockSend).toHaveBeenCalledTimes(2) // 1 snackbar + 1 batched slots
})
})
})
24 changes: 18 additions & 6 deletions src/queue/plugins/sync-clients.ts
Original file line number Diff line number Diff line change
Expand Up @@ -26,12 +26,24 @@ export default fp(
async app => {
async function syncAllSlots(...players: SteamId64[]) {
const slots = await collections.queueSlots.find().toArray()
slots.forEach(slot => {
app.gateway
.to({ players })
.to({ url: '/' })
.send(async actor => await QueueSlot({ slot, actor }))
})
app.gateway
.to({ players })
.to({ url: '/' })
.send(async actor => {
const actorPlayer = actor
? ((await collections.players.findOne<
Pick<PlayerModel, 'bans' | 'activeGame' | 'skill' | 'verified'>
>(
{ steamId: actor },
{ projection: { bans: 1, activeGame: 1, skill: 1, verified: 1 } },
)) ?? undefined)
: undefined
return Promise.all(
slots.map(slot =>
actorPlayer ? QueueSlot({ slot, actor, actorPlayer }) : QueueSlot({ slot, actor }),
),
)
})
}

async function syncQueuePage(socket: AppWebSocket) {
Expand Down
18 changes: 18 additions & 0 deletions src/queue/views/html/queue-slot.test.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,24 @@ describe('QueueSlot', () => {
})
})

describe('when slot is empty and actorPlayer is provided as a prop', () => {
beforeEach(() => {
vi.resetAllMocks()
vi.mocked(meetsSkillThreshold).mockResolvedValue(true)
vi.mocked(configuration.get).mockResolvedValue(false)
})

it('does not query the database for actor data', async () => {
await QueueSlot({
slot: emptySlot,
actor,
actorPlayer: { bans: [], verified: true },
})

expect(collections.players.findOne).not.toHaveBeenCalled()
})
})

describe('when slot has a player', () => {
const occupiedSlot = {
...emptySlot,
Expand Down
18 changes: 14 additions & 4 deletions src/queue/views/html/queue-slot.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -22,14 +22,24 @@ const enum MarkAsFriendButtonState {
selected, // marked by me
}

export async function QueueSlot(props: { slot: QueueSlotModel; actor?: SteamId64 | undefined }) {
export async function QueueSlot(props: {
slot: QueueSlotModel
actor?: SteamId64 | undefined
actorPlayer?: Pick<PlayerModel, 'bans' | 'activeGame' | 'skill' | 'verified'>
}) {
let slotContent = <></>
if (props.slot.player) {
slotContent = <PlayerInfo {...props} />
} else if (props.actor) {
const actor = await collections.players.findOne<
Pick<PlayerModel, 'bans' | 'activeGame' | 'skill' | 'verified'>
>({ steamId: props.actor }, { projection: { bans: 1, activeGame: 1, skill: 1, verified: 1 } })
const actor =
'actorPlayer' in props
? props.actorPlayer
: await collections.players.findOne<
Pick<PlayerModel, 'bans' | 'activeGame' | 'skill' | 'verified'>
>(
{ steamId: props.actor },
{ projection: { bans: 1, activeGame: 1, skill: 1, verified: 1 } },
)
if (!actor) {
throw errors.internalServerError(`actor invalid: ${props.actor}`)
}
Expand Down
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