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Mesh particles unification #47
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fl0rianr
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solve issue to pull current main into the old develop branch
Initial (for a new dev phase): sync with main
- Contact Detection using mixed prec. Fp32/64 - Eliminited various DIV with MUL (e.g. inv_binSize as new SimParam)
- nearly fully aysnc path - dt wait eliminiated, new kT wait regulator - gpu timer - cuda13 + jit-cached
- Sorting perf up - many fp32 paths - more swapping etc - fixed inv_binSize and 5/3 instead of 5/6
- BE AWARE: hertz damping is changed
- in dT simpilfied patch force approach - in kT generell a bit more performance wie xfer - added DrumCubes demo with higher particle count
- kT much faster via Fp32 (fp64 fallback) - dT early memory improvments
Mesh particles performance update
Format the files and fix a small typo
- sorting/reducing simpliefied in dT - kT faster due to reverting async memset
Temporarily fix maxTriTriPenetration
- added a fix static device memory was overloaded with duplicates of many particles of the same type - still some testing open
- a good skin SAT is gating contact calculation - minor typo fix
- revert a critical change form "Mesh_Particles_Json" merge 6a0357c - revert a dT Force patch calc optimization to be improved later on
- kT improved with addional precalc kernel to reduce calculating some data twice - dT improved by simplyfing force calculation and added some earlier exits
- a simple/fast plane contact but in cylindric direction
- Added also a tri path for different tangential stiffness
- tri edge neighbors for contact islands - finer contact mesh is "winner" and defines the islands - convace demo change (cross.stl) to check function
- clean up mesh splitting section inculding test - added full fast path for convex shape that never win (contact island always more coarse on their side) - SimpleCollision demo expanded
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... hopefully! Will be great :-)