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15 changes: 9 additions & 6 deletions scripts/core/combat_room.gd
Original file line number Diff line number Diff line change
Expand Up @@ -51,9 +51,7 @@ func _on_room_entered(_room_index: int, room_data: Dictionary) -> void:
for child in entity_container.get_children():
child.queue_free()

_enemies_node = Node2D.new()
_enemies_node.name = "Enemies"
entity_container.add_child(_enemies_node)
_create_enemies_node()

# Configure grid
RoomLoader.configure_grid(room_data)
Expand Down Expand Up @@ -104,6 +102,13 @@ func _setup_turn_manager() -> void:
_turn_manager.start_combat(_player, enemies)


func _create_enemies_node() -> void:
_enemies_node = Node2D.new()
_enemies_node.name = "Enemies"
_enemies_node.y_sort_enabled = true
entity_container.add_child(_enemies_node)


func _spawn_test_encounter() -> void:
_spawn_player()
_spawn_enemies()
Expand Down Expand Up @@ -138,9 +143,7 @@ func _spawn_player() -> void:
func _spawn_enemies() -> void:
var grunt_scene: PackedScene = load(GRUNT_SCENE_PATH)

_enemies_node = Node2D.new()
_enemies_node.name = "Enemies"
entity_container.add_child(_enemies_node)
_create_enemies_node()

for i: int in range(3): # Spawn 3 grunts
var grunt: Node2D = grunt_scene.instantiate() as Node2D
Expand Down
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