Consolidate _enemies_node creation in combat_room.gd#264
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Extracts the creation and configuration of the 'Enemies' YSort node into a private helper method `_create_enemies_node()`. This fixes a DRY violation where the same node structure was created in both `_on_room_entered()` and `_spawn_enemies()`. Ensures `y_sort_enabled` is set consistently on the enemies container to maintain correct visual depth sorting. Co-authored-by: niyazmft <9331133+niyazmft@users.noreply.github.com>
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Consolidated the creation of the
_enemies_nodeinscripts/core/combat_room.gdinto a single helper method_create_enemies_node(). This addresses the DRY violation identified in the issue and ensures that the node is always correctly configured withy_sort_enabled = true. Verified with existing unit tests for room loading and enemy spawning.Fixes #251
PR created automatically by Jules for task 18431449739130651529 started by @niyazmft