feat: VRM表示の同期とローディング体験の最適化#21
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- AIアシスタント機能セクションを削除(ターミナルから直接起動する仕様に変更) - キャラクター設定セクションを追加(表示キャラ/読み上げキャラの設定方法) - VS Code Dark の名称を削除し「ダークテーマ」に統一 - アイコンモードの説明を「負荷軽減」目的に修正 - キャラ選択がアイコンから行える旨を追記 - CURRENT_FEATURES.md を新規作成(機能一覧の参照用) Co-authored-by: Gemini <gemini@google.com>
- fix-paths.js: RSCペイロード内の絶対パスを相対パスに修正 - config-manager.js: モネのVRMパスを public から out に変更 - main.js: app.asar.unpacked パスの解決と out へのフォールバックロジック追加 - package.json: out 内のVRMファイルを asarUnpack に追加 - character-display-manager.js: iframe取得のフォールバック追加 Co-authored-by: Gemini <gemini@google.com>
- Three.jsの初回描画とローディング非表示を同期 - レガシーな LoadingScreen.js を削除し起動を高速化 - app.js での ReferenceError を修正 Co-authored-by: Claude Code <claude@anthropic.com>
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変更内容
useThreeScene.tsに実装VRMViewer.tsxで描画完了までロード画面を維持するように同期useEffectとuseRefを使用し、キャラクター切り替え時のロード状態リセットを確実化LoadingScreen.jsを削除app.jsでのloadingScreen参照エラーを修正変更理由
動作確認
レビュー観点
useThreeScene.tsのisVrmFirstFrameRenderedRefによる描画検知ロジック