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Original file line number Diff line number Diff line change
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#> asset:artifact/1315.dolphin_dive/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1315} run function asset:artifact/1315.dolphin_dive/give/2.give
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#> asset:artifact/1315.dolphin_dive/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1315.dolphin_dive/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1315
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ドルフィンダイブ","color":"#96FFFC"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"前方に跳躍し、着地時に周囲にダメージを与える","color":"white"}','{"text":"使用後2秒間は落下ダメージを無効化する","color":"white"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
# data modify storage asset:artifact ConsumeItem.Extra set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "mainhand"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onClick"
# 神器の発動条件 (TextComponentString) (オプション)
data modify storage asset:artifact Condition set value '{"text":"地面に立っているか、水面にいる","color":"white"}'
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value [1000]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackType set value [Physical]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.ElementType set value [Water]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.IsRangeAttack set value "every"
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackRange set value 6
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 100
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# MP回復量 (int)
# data modify storage asset:artifact MPHealWhenHit set value
# 神器のクールダウン (int) (オプション)
# data modify storage asset:artifact LocalCooldown set value
# 種別クールダウン ({Type: string, Duration: int}) (オプション)
data modify storage asset:artifact TypeCooldown.Type set value "shortRange"
data modify storage asset:artifact TypeCooldown.Duration set value 80
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableCooldownMessage set value
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableMPMessage set value
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ["Flora", "Urban", "Rumor"]
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
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#> asset:artifact/1315.dolphin_dive/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[4] append value [1315]
Original file line number Diff line number Diff line change
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#> asset:artifact/1315.dolphin_dive/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{mainhand:1315} run function asset:artifact/1315.dolphin_dive/trigger/2.check_condition
Original file line number Diff line number Diff line change
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#> asset:artifact/1315.dolphin_dive/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1315.dolphin_dive/trigger/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/mainhand
# 他にアイテム等確認する場合はここに書く

# 地面に足をついている or 水面にいる(疑似的に判定)なら使用可能
execute if entity @s[tag=CanUsed] unless function asset:artifact/1315.dolphin_dive/trigger/predicate/on_ground unless function asset:artifact/1315.dolphin_dive/trigger/predicate/water_surface run tag @s remove CanUsed

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1315.dolphin_dive/trigger/3.main
Original file line number Diff line number Diff line change
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#> asset:artifact/1315.dolphin_dive/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1315.dolphin_dive/trigger/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/mainhand

# ここから先は神器側の効果の処理を書く

# 演出
execute positioned ~ ~0.3 ~ rotated ~ 0 run function asset:artifact/1315.dolphin_dive/trigger/vfx
playsound entity.dolphin.jump player @a ~ ~ ~ 0.8 1.1
playsound entity.dolphin.jump player @a ~ ~ ~ 0.8 1.0
playsound entity.dolphin.jump player @a ~ ~ ~ 0.8 0.9
playsound minecraft:entity.dolphin.splash player @a ~ ~ ~ 1 1
execute if predicate lib:random_pass_per/50 run playsound minecraft:entity.dolphin.play player @a ~ ~ ~ 0.7 1

# Motion
data modify storage lib: Argument.VectorMagnitude set value 1.1d
execute rotated ~ -65 run function lib:motion/looking

# 攻撃用エフェクト付与
data modify storage api: Argument.ID set value 341
data modify storage api: Argument.FieldOverride.Damage set value 1000
function api:entity/mob/effect/give
function api:entity/mob/effect/reset

# 落下ダメージ無効
data modify storage api: Argument.ID set value 190
data modify storage api: Argument.Stack set value 10
data modify storage api: Argument.Duration set value 40
function api:entity/mob/effect/give
function api:entity/mob/effect/reset
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#> asset:artifact/1315.dolphin_dive/trigger/predicate/on_ground
#
#
#
# @within function asset:artifact/1315.dolphin_dive/trigger/2.check_condition

# OnGround:1bなら成功
function api:data_get/on_ground
execute if data storage api: {OnGround:true} run return 1
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#> asset:artifact/1315.dolphin_dive/trigger/predicate/water_surface
#
#
#
# @within function asset:artifact/1315.dolphin_dive/trigger/2.check_condition

# 足元が水 かつ 顔が水中でないなら成功
execute if block ~ ~ ~ water anchored eyes unless block ^ ^ ^ water run return 1
Original file line number Diff line number Diff line change
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#> asset:artifact/1315.dolphin_dive/trigger/vfx
#
#
#
# @within function asset:artifact/1315.dolphin_dive/trigger/3.main

# [ImportKey]: NobwRALgngDgpmAXGAxgSwE4oDYIDRgCuhaAJkmAJwAslcARqQBwCGAtAEwBs9AZm9QCMABmpt6LJhzaUucOCiaVhKAMwBWFGAIA7FgFsEyQGGKAAkHawMFhgMBnJOBQB7QjohIuwgijju4GI5gAG4s2IRG4AAeSN5gULEAvokEtqRohA6I6sK5ebkEdhA2HohxcNjYaDB2RiJxGM7FEEZxaHYAopXVtR0AjoRh2FAAyta+5Ii8YbXJALpAA_3
# 円 1
particle cloud ~ ~ ~ ^0 ^ ^-500000000 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^52264231.63383 ^ ^-497260947.68414 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^103955845.40888 ^ ^-489073800.3669 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^154508497.18747 ^ ^-475528258.14758 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^203368321.5379 ^ ^-456772728.8213 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^250000000 ^ ^-433012701.89222 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^293892626.14624 ^ ^-404508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^334565303.17943 ^ ^-371572412.7387 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^371572412.7387 ^ ^-334565303.17943 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^404508497.18747 ^ ^-293892626.14624 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^433012701.89222 ^ ^-250000000 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^456772728.8213 ^ ^-203368321.5379 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^475528258.14758 ^ ^-154508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^489073800.3669 ^ ^-103955845.40888 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^497260947.68414 ^ ^-52264231.63383 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^500000000 ^ ^0 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^497260947.68414 ^ ^52264231.63383 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^489073800.3669 ^ ^103955845.40888 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^475528258.14758 ^ ^154508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^456772728.8213 ^ ^203368321.5379 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^433012701.89222 ^ ^250000000 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^404508497.18747 ^ ^293892626.14624 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^371572412.7387 ^ ^334565303.17943 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^334565303.17943 ^ ^371572412.7387 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^293892626.14624 ^ ^404508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^250000000 ^ ^433012701.89222 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^203368321.5379 ^ ^456772728.8213 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^154508497.18747 ^ ^475528258.14758 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^103955845.40888 ^ ^489073800.3669 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^52264231.63383 ^ ^497260947.68414 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^0 ^ ^500000000 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-52264231.63383 ^ ^497260947.68414 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-103955845.40888 ^ ^489073800.3669 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-154508497.18747 ^ ^475528258.14758 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-203368321.5379 ^ ^456772728.8213 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-250000000 ^ ^433012701.89222 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-293892626.14624 ^ ^404508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-334565303.17943 ^ ^371572412.7387 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-371572412.7387 ^ ^334565303.17943 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-404508497.18747 ^ ^293892626.14624 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-433012701.89222 ^ ^250000000 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-456772728.8213 ^ ^203368321.5379 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-475528258.14758 ^ ^154508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-489073800.3669 ^ ^103955845.40888 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-497260947.68414 ^ ^52264231.63383 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-500000000 ^ ^0 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-497260947.68414 ^ ^-52264231.63383 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-489073800.3669 ^ ^-103955845.40888 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-475528258.14758 ^ ^-154508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-456772728.8213 ^ ^-203368321.5379 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-433012701.89222 ^ ^-250000000 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-404508497.18747 ^ ^-293892626.14624 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-371572412.7387 ^ ^-334565303.17943 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-334565303.17943 ^ ^-371572412.7387 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-293892626.14624 ^ ^-404508497.18747 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-250000000 ^ ^-433012701.89222 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-203368321.5379 ^ ^-456772728.8213 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-154508497.18747 ^ ^-475528258.14758 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-103955845.40888 ^ ^-489073800.3669 0.000000001 0 normal @a
particle cloud ~ ~ ~ ^-52264231.63383 ^ ^-497260947.68414 0.000000001 0 normal @a
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@@ -0,0 +1,7 @@
#> asset:effect/0341.dolphin_dive/_/register
#
#
#
# @within tag/function asset:effect/register

execute if data storage asset:context {id:341} run function asset:effect/0341.dolphin_dive/register
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#> asset:effect/0341.dolphin_dive/_/tick
#
# Effectが発動している間毎tick実行されるfunction
#
# @within tag/function asset:effect/tick

execute if data storage asset:context {id:341} run function asset:effect/0341.dolphin_dive/tick/
Original file line number Diff line number Diff line change
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#> asset:effect/0341.dolphin_dive/register
#
# Effectのデータを指定
#
# @within function asset:effect/0341.dolphin_dive/_/register

# ExtendsSafe (boolean) (default = false)
# data modify storage asset:effect ExtendsSafe set value true
# ID (int)
data modify storage asset:effect ID set value 341
# 名前 (TextComponentString)
data modify storage asset:effect Name set value '{"text":"ドルフィンダイブ"}'
# 説明文 (TextComponentString[])
data modify storage asset:effect Description set value []
# 効果時間 (int) (default = API || error)
data modify storage asset:effect Duration set value 100
# スタック (int) (default = API || 1)
# data modify storage asset:effect Stack set value
# 効果時間の操作方法 (default = API || "replace")
# data modify storage asset:effect DurationOperation set value
# スタックの操作方法 (default = API || "replace")
# data modify storage asset:effect StackOperation set value
# 最大効果時間 (int) (default = 2147483647)
# data modify storage asset:effect MaxDuration set value
# 最大スタック (int) (default = 2147483647)
data modify storage asset:effect MaxStack set value 1
# 悪い効果か否か (boolean)
data modify storage asset:effect IsBadEffect set value false
# 死亡時のエフェクトの処理 (default = "remove")
# data modify storage asset:effect ProcessOnDied set value
# 消すのに必要なレベル (int) (default = 1)
data modify storage asset:effect RequireClearLv set value 4
# エフェクトをUIに表示するか (boolean) (default = true)
data modify storage asset:effect Visible set value false
# エフェクトのスタックををUIに表示するか (boolean) (default = true)
# data modify storage asset:effect StackVisible set value

# フィールド
data modify storage asset:effect Field.Delay set value 6
Comment on lines +38 to +39
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Q: 天井に当たったら失敗するってことでいい?

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頭打っても着地してしばらくしたら発動するじゃん、ヤバそう

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#> asset:effect/0341.dolphin_dive/tick/
#
# Effectのtick処理
#
# @within function asset:effect/0341.dolphin_dive/_/tick

# 演出
particle dolphin ~ ~1 ~ 0.4 0.3 0.4 0 5 normal @a
particle dust 0.4 1 1 1 ~ ~1 ~ 0.3 0.4 0.3 0 2 normal @a

# 最初の数tickは着地検知を無効とする
execute store result storage asset:context this.Delay int 0.9999999999 run data get storage asset:context this.Delay
execute unless data storage asset:context this{Delay:0} run return fail

# 着地検知
function api:data_get/on_ground

# 着地
execute if data storage api: {OnGround:1b} run function asset:effect/0341.dolphin_dive/tick/landing

# OnGround:0bかつすぐ下が水なら水面とみなして発動
execute if data storage api: {OnGround:0b} if block ~ ~-0.5 ~ water align y run function asset:effect/0341.dolphin_dive/tick/landing
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#> asset:effect/0341.dolphin_dive/tick/landing
#
#
#
# @within function asset:effect/0341.dolphin_dive/tick/

# Durationを0にしてエフェクト解除
data modify storage asset:context Duration set value 0

tp @s @s
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nits: tp @s @s の実装意図は書いたほうがいいと思う


# PlayerMotion
data modify storage lib: Argument.VectorMagnitude set value 0.7d
execute rotated ~ -65 run function lib:motion/looking

# Object召喚
data modify storage api: Argument.ID set value 1151
data modify storage api: Argument.FieldOverride.Damage set from storage asset:context this.Damage
execute store result storage api: Argument.FieldOverride.UserID int 1 run scoreboard players get @s UserID
function api:object/summon
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#> asset:object/1151.dolphin_dive/register
#
# Objectのデータを指定
#
# @within function asset:object/alias/1151/register

# 継承(オプション)
data modify storage asset:object Extends append value 2
function asset:object/extends
# 他のObjectに継承されることを許可するか (boolean) (オプション)
# data modify storage asset:object ExtendsSafe set value
# 継承されることを前提とした、抽象的なObjectであるかどうか(boolean)
data modify storage asset:object IsAbstract set value false
# Tickするかどうか(boolean) (オプション)
# data modify storage asset:object IsTicking set value

# ID (int)
data modify storage asset:object ID set value 1151
# フィールド(オプション)
data modify storage asset:object Field.Damage set value 1
data modify storage asset:object Field.UserID set value -1
Original file line number Diff line number Diff line change
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#> asset:object/1151.dolphin_dive/summon/
#
# Object召喚処理の呼び出し時に実行されるfunction
#
# @within asset:object/alias/1151/summon

# 元となるEntityを召喚する
summon marker ~ ~ ~ {Tags:["ObjectInit"]}
Original file line number Diff line number Diff line change
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#> asset:object/1151.dolphin_dive/tick/
#
# Objectのtick時の処理
#
# @within asset:object/alias/1151/tick

# Tick加算
scoreboard players add @s General.Object.Tick 1

# 波
execute if score @s General.Object.Tick matches 1 run function asset:object/1151.dolphin_dive/tick/wave/1
execute if score @s General.Object.Tick matches 4 run function asset:object/1151.dolphin_dive/tick/wave/2
execute if score @s General.Object.Tick matches 9 run function asset:object/1151.dolphin_dive/tick/wave/3

# 消滅処理
kill @s[scores={General.Object.Tick=9..}]
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