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zyz9066/README.md

Hi there 👋

This is Tianye Zhao.

As a problem-solving, collaborative leader skilled in workflow automation and technical integration for creative production teams. My highlights are both technical accomplishments and the value delivered to artists and studios. For self-improvement, I will be focusing more on how to seamlessly integrate the tools to reduce delivery time and enable new creative possibilities with technology.

About Me

I use my expertise in pipeline automation and deep knowledge of visual effects software for optimizing studio workflows and increasing production efficiency. Known for leading the successful integration of USD-based pipelines across multiple projects, I consistently deliver scalable and reliable VFX solutions. Using a collaborative and problem-solving mindset, I contribute to the advancement of creative technology, by providing innovative tools and seamless pipeline support. Through my commitment to quality and continuous learning, I believe in empowering artists and technical teams when I serve VFX studios and production companies.

Top Skills

  • Advanced programming and scripting abilities, especially in Python and C++, to develop, maintain, and integrate pipeline tools and software solutions smoothly across departments.
  • Deep understanding of the entire VFX production pipeline, including the roles, workflows, and software (e.g., Maya, Houdini, Nuke), to identify technical needs and solve production problems efficiently.
  • Strong communication and collaboration skills to work closely with artists, supervisors, and R&D teams, ensuring technical needs are met and workflows are optimized for maximum efficiency and creative output.

Unique Value Proposition

Transforming complex VFX production challenges into seamless, automated pipeline solutions that empower artists to focus on creativity, accelerating project delivery without sacrificing quality through innovative technology and collaborative leadership.

Projects

Nuke Remote Render Node

  • Skills: Python, Houdini, Nuke
  • Date: 2025-10-09
  • Collaborators: Patrick Dawkes (Pipeline Archtect)
  • Things learned: Python API, event callbacks and user interface design for render node.
  • Accomplishments: facilitates Universal Scene Description rendering process between Houdini and Nuke by developing a render node for chainable renders on farm.

Universal Scene Description Asset Version Resolution LOP node

  • Skills: C++, Python, Houdini
  • Date: 2024-07-16
  • Collaborators: Nemanja Stavric (Computer Graphics Supervisor)
  • Things learned: Universal Scene Description composition arcs, Python API and user interface design for LOP node in Houdini.
  • Accomplishments: enables the artists to be able to change the Universal Scene Description asset version in shot context by developing a LOP node in Houdini.

Maya scene callbacks management system

  • Skills: Python, Maya
  • Date: 2024-10-22
  • Collaborators: Dan Raileanu (Assistant Technical Director)
  • Things learned: event callbacks in Maya
  • Accomplishments: designs an event callbacks system in Maya, which allows inheriting global Maya callbacks and registering customized Maya callbacks upon show request.

Pinned Loading

  1. Computer-Vision Computer-Vision Public

    Courseworks and Project for computer vision

    Python 3

  2. Data-Analysis Data-Analysis Public

    Course project for data analysis

    Jupyter Notebook

  3. Algorithms Algorithms Public

    Graph algorithms and backtracking algorithm

    C++

  4. Deep-Learning Deep-Learning Public

    Deep Learning assignments and project

    Jupyter Notebook

  5. Cryptography Cryptography Public

    A few algorithms about number theory

    C++

  6. Data-Structures Data-Structures Public

    Coursework for Data Structures and Algorithms, implemented in C++.

    C++