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Releases: z3y/Graphlit

v2.6.3

24 Feb 13:48
@z3y z3y

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  • Added a subshader tag for terrain splat count

v2.6.2

11 Dec 14:39
@z3y z3y

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  • Fixed missing white texture for texture packing

v2.6.1

01 Dec 15:19
@z3y z3y

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  • Implemented URP forward+ lights and reflection probes
  • Apply main texture tile offset to the Graphlit/Unlit shader

v2.6.0

14 Nov 14:45
@z3y z3y

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  • Removed lightmap texture override
    • This method seems to not work in future versions of Unity, so it had to go
    • This is a breaking change if you use this property

v2.5.2

20 Oct 09:33
@z3y z3y

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  • Fixed inspector not switching back to opaque mode properly
  • Replaced default point and spot attenuation texture with an equivalent function
  • Non important lights now follow the exact same attenuation as important ones

v2.5.1

09 Oct 20:21
@z3y z3y

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  • Fixed pack button rect height with texture scale offset

v2.5.0

28 Sep 12:31
@z3y z3y

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  • Disabled expensive shader features on Android and IOS by default for better performance and less variants
  • You can still enable them by adding a scripting define symbol GRAPHLIT_ALLOW_EXPENSIVE_VARIANTS in Project Settings, however it is not recommended because these features can have a significant performance impact
  • Updating existing worlds is strongly recommended if you used any of these features and want better performance
  • Features that are removed from Android and IOS:
    • _NONLINEAR_LIGHTPROBESH
    • _MIRROR
    • _VRCTRACE
    • _VRC_LIGHTVOLUMES
    • _PARALLAXMAP
    • _GSAA
    • _ANISOTROPY
    • _COAT
    • _THINFILM
    • _AREALIT
    • _LTCGI

v2.4.2

16 Sep 19:58
@z3y z3y

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  • Fixed instanced terrain
  • Improved ray offset for VRCTrace
  • Attempt to fix lod crossfade

v2.4.1

13 Sep 14:50
@z3y z3y

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  • Added VRCTrace as a toggle when its included in the project

v2.4.0

12 Sep 13:27
@z3y z3y

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  • Added Ray Tracing
  • Yes
  • Please dont actually use this in game, its slow
  • Requires VRCTrace and assumes 1 lightmap and original uvs without tile offset for now
  • Enable in the config with #define _VRCTRACE