Current support : 2019.3.0f6 or later with UniversalRP 7.2.0
This is a Demo that uses overdraw to analyze the performance of ParticleSystem.
Used:renderFeature and customRenderPass
the way to Integrate your own project: 1.drag OverdrawCameraPrefab to hierarchy You can see Overdraw Scene on left bottom. But no red or green warring.
2.Then add OverDrawRenderPipelineAsset_Renderer to your UniversalRenderPipelineAsset

3.Select OverdrawCameraPrefab : change renderer to OverDrawRenderPipelineAsset_Renderer

Then you can see
green:overdraw > 50
Red:overdraw > 75

