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OverdrawDemo

Current support : 2019.3.0f6 or later with UniversalRP 7.2.0

This is a Demo that uses overdraw to analyze the performance of ParticleSystem.

Used:renderFeature and customRenderPass

the way to Integrate your own project: 1.drag OverdrawCameraPrefab to hierarchy You can see Overdraw Scene on left bottom. But no red or green warring.

2.Then add OverDrawRenderPipelineAsset_Renderer to your UniversalRenderPipelineAsset

3.Select OverdrawCameraPrefab : change renderer to OverDrawRenderPipelineAsset_Renderer

Then you can see green:overdraw > 50 Red:overdraw > 75

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