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Fall back to label -2 then a built-in unknown prompt so truncated live config.yml does not crash doResponse. Co-authored-by: Cursor <cursoragent@cursor.com>
…next release. Co-authored-by: Cursor <cursoragent@cursor.com>
chore(release): bump version to 3.3.18
Journey's command lexer cannot parse unquoted ids with '_', so dispatch via the Journey API using the resolved Cell instead of performCommand. Co-authored-by: Cursor <cursoragent@cursor.com>
The Search API path omits player flag preferences and does not mirror /journey server waypoint, so paths were not highlighted. Co-authored-by: Cursor <cursoragent@cursor.com>
chore(release): bump version to 3.3.19
Co-authored-by: Cursor <cursoragent@cursor.com>
Destroy removes Citizens NPCs permanently so agents do not return on relog. Mob entity types load from agent-mob-types in config; add granular LuckPerms, mob follow fixes, builder.enabled toggle, and a local build script. Co-authored-by: Cursor <cursoragent@cursor.com>
Idle mob agents hover ahead and slightly to the side of the owner's view so they stay clickable; they still trail behind while the player moves. Co-authored-by: Cursor <cursoragent@cursor.com>
Skip to the next patch version when a GitHub release tag already exists, and sync pom.xml to 3.3.20 to match the latest published release. Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
/agent destroyremoves Citizens NPCs permanently so agents do not return on relog.agent-mob-typesin config.builder.enabled: falsehides builder dialogue and blocks rebuilder spawn.Merging to
maintriggers the release workflow (patch version bump, GitHub Release JAR, automatedpom.xmlbump PR).Test plan
/agent destroy→ logout → login — agent should not reappearagent-mob-typesconfigbuilder.enabled: falsehides builder optionsMade with Cursor