HYWE is a browser-based design sandbox where structured intent metamorphoses into spatial configurations through design computation.
Hygrid Woven Ensemble
Hywe is founded on the idea that spatial reasoning can be expressive and computational without imitating architectural software norms. It encourages a form of design thinking where spatial topology and flow-based hierarchy guide the creation of layouts. By prioritizing the "logic of movement" over simple wall-to-wall adjacency, Hywe uses a procedural approach to turn abstract intent into structured configurations. Every aspect of the system, from interactivity to structure, has been built from scratch to reflect this paradigm.
At its core, Hywe challenges the assumption that digital tools must replicate conventional processes. Instead, it treats design computation as a generative partner, turning intuition into structured, procedural relationships. This approach enables a dialogue between spatial logic and creative agency, supporting designs that are both analytical and expressive.
Open Hywe in your browser — No installation or Sign-in required
Hywe-Panels.mp4
- Topology-first spatial flow editor
- Flow-based hierarchy visualization
- 2D layouts visualized with SVG
- 3D extrusions rendered using WebGL
- Inline editing of space names and sizes
- Dynamic, logic-driven layout evolution in real time
- No backend required as all computation runs in-browser
- Language: F#
- Frontend: Bolero (Blazor for F#)
- Rendering: SVG (2D) + WebGL (3D)
- Runtime: WebAssembly
Hywe is an active design sandbox. While it functions as a robust environment for spatial exploration, it remains an evolving platform where design logic and design computation experiments are continuously refined. We encourage designers to use the tool, explore its limits, and share how it influences their spatial thinking.
This project is licensed under the MIT License.
