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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -68,7 +68,7 @@ Return to VRChat - open the "Worlds" menu, then scroll down to the section named

## Visual Studio Code Integration

You can follow [this video guide](https://www.youtube.com/watch?v=ihVAKiJdd40) to get Intellisense for C# within your Unity project in Visual Stido Code (VS Code), inlcuding libraries such as UdonSharp.
You can follow [this video guide](https://www.youtube.com/watch?v=ihVAKiJdd40) to get Intellisense for C# within your Unity project in Visual Studio Code (VS Code), inlcuding libraries such as UdonSharp.

## Credits

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4 changes: 2 additions & 2 deletions Tools/Docusaurus/docs/VRChat-API.md
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Expand Up @@ -168,8 +168,8 @@ UdonBehaviour behaviour = (UdonBehaviour)GetComponent(typeof(UdonBehaviour));
| | void | TeleportTo([Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html) teleportPos, [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html) teleportRot, [SpawnOrientation](#spawnorientation) teleportOrientation) | Teleports the player to the position, rotation, and the spawn orientation |
| | void | TeleportTo([Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html) teleportPos, [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html) teleportRot, [SpawnOrientation](#spawnorientation) teleportOrientation, bool lerpOnRemote) | Teleports the player to the position, rotation, the spawn orientation, and if you want to lerp on remote |
| | void | EnablePickup(bool enable) | Set if the player can use pickups or not (*Need Testing*) |
| | void | SetPlayerTag(string tagName, string tagValue) | Assigns a value to the tag for the player. Returns null if the tag has not been assigned. Note that player tags are not synchronized to remote clients. |
| | string | GetPlayerTag(string tagName) | Returns the value of the given tag for the player. Assign a value of null to clear the tag. |
| | void | SetPlayerTag(string tagName, string tagValue) | Assigns a value to the tag for the player. Assign a value of null to clear the tag. Note that player tags are not synchronized to remote clients. |
| | string | GetPlayerTag(string tagName) | Returns the value of the given tag for the player. Returns null if the tag has not been assigned.|
| | void | ClearPlayerTags() | Clears the tags on the given player |
| | void | SetRunSpeed(float speed) | Sets the player run speed |
| | void | SetWalkSpeed(float speed) | Sets the players walk speed |
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