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6 changes: 5 additions & 1 deletion region/brinstar/green/Etecoon Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -2558,10 +2558,14 @@
"h_artificialMorphMovement",
{"or": [
{"and": [
{"ammo": {"type": "PowerBomb", "count": 3}},
{"ammo": {"type": "PowerBomb", "count": 2}},
{"or": [
"canComplexGMode",
{"ammo": {"type": "PowerBomb", "count": 1}}
]},
{"or": [
"canTrickyGMode",
{"ammo": {"type": "PowerBomb", "count": 1}}
]}
]},
{"and": [
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3 changes: 1 addition & 2 deletions region/maridia/inner-pink/Botwoon Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1505,8 +1505,7 @@
"note": [
"Overload PLMs by touching the sand, then move through the speed blocks. Avoiding the sand pits is easier without Gravity or HiJump.",
"Exit G-mode while inside the speed blocks then X-Ray climb up."
],
"devNote": "This requires canInsaneJump even though it is not difficult, because it is not very intuitive."
]
},
{
"id": 47,
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33 changes: 33 additions & 0 deletions region/maridia/outer/Mt. Everest.json
Original file line number Diff line number Diff line change
Expand Up @@ -1403,6 +1403,38 @@
"FIXME: Check if this strat works through Toilet (either from Indiana Jones Room or Crocomire's Room)"
]
},
{
"link": [2, 6],
"name": "Leave Shinecharged",
"requires": [
"Gravity",
"canMidAirMorph",
"h_EverestMorphTunnelExpanded",
"h_shinechargeMaxRunway",
"canShinechargeMovementTricky",
{"or": [
{"and": [
"canWallJump",
{"shineChargeFrames": 145}
]},
{"and": [
"canGravityJump",
{"shineChargeFrames": 155}
]}
]}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Climb to the morph tunnel with wall jumps or a Gravity Jump.",
"devNote": [
"The frames remaining accounts for time needed to unmorph before going through the transition.",
"Leaving with a shinecharge could be done even if the morph tunnel isn't expanded,",
"but this would mean leaving shinecharged while morphed, which wouldn't technically adhere to what this exit condition specifies."
]
},
{
"id": 224,
"link": [2, 6],
Expand Down Expand Up @@ -5560,6 +5592,7 @@
"steepDownTiles": 5,
"openEnd": 1
}},
"canShinechargeMovementTricky",
{"shineChargeFrames": 110}
],
"exitCondition": {
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46 changes: 46 additions & 0 deletions region/norfair/east/Double Chamber.json
Original file line number Diff line number Diff line change
Expand Up @@ -3379,6 +3379,52 @@
"to obtain a boost in horizontal speed before mid-air Spring Ball jumping."
]
},
{
"link": [3, 4],
"name": "Speedy Jump over the Spikes",
"entranceCondition": {
"comeInRunning": {
"speedBooster": "yes",
"minTiles": 11.4375
}
},
"requires": [
"canSpeedyJump",
"canTrickyJump",
{"heatFrames": 100}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "A running jump over the pit without a wall jump requires a runway in the previous room of 12 tiles with a last-frame jump.",
"devNote": "This becomes easier with a very long runway, but probably not easy enough to remove the canTrickyJump, since a missed jump likely means death."
},
{
"link": [3, 4],
"name": "Speedy Jump over the Spikes, With Assist",
"entranceCondition": {
"comeInRunning": {
"speedBooster": "yes",
"minTiles": 8
}
},
"requires": [
"canSpeedyJump",
"canInsaneJump",
{"or": [
{"and": [
"canPreciseWallJump",
{"heatFrames": 150}
]},
{"and": [
"canLateralMidAirMorph",
{"heatFrames": 110}
]}
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"devNote": "A running jump over the pit requires a runway in the previous room of 8 tiles with an open end, with a last-frame jump into a very precise air ball or wall jump."
},
{
"id": 52,
"link": [3, 4],
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49 changes: 49 additions & 0 deletions region/norfair/west/Crocomire Speedway.json
Original file line number Diff line number Diff line change
Expand Up @@ -3531,6 +3531,29 @@
"blueSuitChecked": true,
"note": "Jump over the Cacatacs. Their projectiles remain inside of them and their hitbox is a bit smaller than it appears."
},
{
"link": [7, 1],
"name": "G-Mode Overload PLMs, Speed Block X-Ray Climb",
"requires": [
"h_heatProof",
"canComplexGMode",
{"noBlueSuit": {}},
"canGModeXRayClimb",
"canLongXRayClimb"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"bypassesDoorShell": "yes",
"note": [
"Enter the right-most speed block, to where Samus is fully within it and between 0 and 5 pixels from the left edge of the block.",
"Exit G-mode while inside the speed blocks then X-Ray climb up. The camera will move up slightly once Samus is high enough, as she is pushed up from a slope below the door.",
"Stand up one more time, face left, then perform a turnaround buffered spin-jump away from the door to trigger the transition."
],
"detailNote": [
"Note that it is possible to be slightly left of this range if a low transition is usable in the next room,",
"or if very precisely timed X-Ray climbs are performed while inside the door transition to prevent triggering it."
]
},
{
"id": 84,
"link": [7, 2],
Expand Down Expand Up @@ -3693,6 +3716,32 @@
"FIXME: It is possible to X-Ray climb from inside the speed blocks. Count shots to determine Samus' position."
]
},
{
"link": [8, 1],
"name": "G-Mode Overload PLMs, Blind Speed Block X-Ray Climb",
"requires": [
"h_heatProof",
"canComplexGMode",
"canOffScreenMovement",
{"noBlueSuit": {}},
"canGModeXRayClimb",
"canLongXRayClimb"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"bypassesDoorShell": "yes",
"note": [
"Enter the right-most speed block, to where Samus is fully within it and between 0 and 5 pixels from the left edge of the block.",
"This is when Samus enters the screen again and then moves right so there is just over one full tile gap between her and the left edge of the screen.",
"Alternatively, go past that and press against the left edge of the top stair, then jump up to the next stair and move left exactly or slightly less than 2 tiles.",
"Exit G-mode while inside the speed blocks then X-Ray climb up. The camera will move up slightly once Samus is high enough, as she is pushed up from a slope below the door.",
"Stand up one more time, face left, then perform a turnaround buffered spin-jump away from the door to trigger the transition."
],
"detailNote": [
"Note that it is possible to be slightly left of this range if a low transition is usable in the next room,",
"or if very precisely timed X-Ray climbs are performed while inside the door transition to prevent triggering it."
]
},
{
"id": 89,
"link": [8, 3],
Expand Down
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