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20 changes: 16 additions & 4 deletions region/brinstar/red/Red Brinstar Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1901,15 +1901,27 @@
{
"id": 55,
"link": [4, 1],
"name": "Ice and HiJump",
"name": "Frozen Waver Platform",
"requires": [
"canTrickyUseFrozenEnemies",
"HiJump",
"canCarefulJump"
"canCarefulJump",
{"or": [
"HiJump",
"canWallJump",
"canTrickyJump",
"canTrickySpringBallJump"
]},
{"or": [
"canTrickyJump",
{"enemyDamage": {"enemy": "Waver", "type": "contact", "hits": 1}}
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Freeze the Waver that gets stuck in the left pit as high as possible in order to avoid a wall jump."
"note": [
"Freeze the Waver that gets stuck in the left pit to get to the top ledge.",
"It is possible to do this without a wall jump or any other items but it requires freezing it at a moderately precise height."
]
},
{
"id": 56,
Expand Down
66 changes: 50 additions & 16 deletions region/crateria/west/Gauntlet Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -664,7 +664,7 @@
{
"id": 15,
"link": [1, 4],
"name": "Shinespark in Room",
"name": "Come in Shinecharging, Shinespark",
"entranceCondition": {
"comeInShinecharging": {
"length": 5,
Expand All @@ -687,7 +687,7 @@
{
"id": 16,
"link": [1, 4],
"name": "Shinespark in Room, Kill Zebo on Entry",
"name": "Come in Shinecharging, Shinespark, Kill Zebo on Entry",
"entranceCondition": {
"comeInShinecharging": {
"length": 14,
Expand Down Expand Up @@ -726,7 +726,7 @@
{
"id": 17,
"link": [1, 4],
"name": "Blue Space Jump",
"name": "Come In Getting Blue Speed, Blue Space Jump",
"entranceCondition": {
"comeInGettingBlueSpeed": {
"length": 5,
Expand All @@ -736,18 +736,15 @@
}
},
"requires": [
"canBlueSpaceJump",
"canCarefulJump",
"h_complexToCarryFlashSuit"
"canBlueSpaceJump"
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 18,
"link": [1, 4],
"name": "Blue Space Jump, Kill Zebo on Entry",
"name": "Come In Getting Blue Speed, Blue Space Jump, Kill Zebo on Entry",
"entranceCondition": {
"comeInGettingBlueSpeed": {
"length": 14,
Expand All @@ -763,17 +760,54 @@
"Gravity",
{"acidFrames": 5}
]},
"canBlueSpaceJump",
"canCarefulJump"
"canBlueSpaceJump"
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "To use the full runway, kill the Zebbo with Wave.",
"devNote": [
"FIXME: Running through acid doesn't stop a shinecharge, but does inhibit tapping without gravity.",
"And the acid frame count may change slightly with speed."
]
"blueSuitChecked": true
},
{
"link": [1, 4],
"name": "Blue Space Jump, In-Room Runway",
"requires": [
{"obstaclesCleared": ["B"]},
{"or": [
{"getBlueSpeed": {
"usedTiles": 14,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 0
}},
{"and": [
{"getBlueSpeed": {
"usedTiles": 15,
"steepUpTiles": 1,
"steepDownTiles": 1,
"openEnd": 0
}},
{"doorUnlockedAtNode": 1}
]}
]},
"canBlueSpaceJump"
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [1, 4],
"name": "Come In Blue Spinning, Blue Space Jump",
"entranceCondition": {
"comeInBlueSpinning": {
"unusableTiles": 0
}
},
"requires": [
"canBlueSpaceJump"
],
"clearsObstacles": ["A", "B"],
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"id": 19,
Expand Down
49 changes: 43 additions & 6 deletions region/maridia/inner-pink/West Sand Pit.json
Original file line number Diff line number Diff line change
Expand Up @@ -703,18 +703,55 @@
"Gravity",
"h_useSpringBall",
{"or": [
{"and": [
{"tech": "canJumpIntoIBJ"},
"h_bombThings"
]},
"canSpringBallBombJump",
"HiJump"
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": "Spring Ball bounce on top of the crumble blocks. Use either a bomb or HiJump to gain a little bit of extra height.",
"devNote": "The tech requirement is `catching yourself on an aerial bomb` which is what canJumpIntoIBJ adds to canIBJ. Only one bomb or powerbomb is needed."
"note": [
"With Spring Ball it is safe to bounce on top of the crumble blocks while continuing to jump.",
"Climb with HiJump, or use a bomb into Spring Ball jump to gain a little bit of extra height."
]
},
{
"link": [7, 5],
"name": "Spring Ball into IBJ",
"requires": [
{"or": [
"Gravity",
"HiJump"
]},
"h_useSpringBall",
"canJumpIntoIBJ"
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Spring Ball bounce on top of the crumble blocks. Time a Bomb above the water into the start of an IBJ.",
"With Gravity, this is possible with a single Bomb boost."
]
},
{
"link": [7, 5],
"name": "Gravity, Spring Ball, Power Bomb Boost",
"requires": [
"Gravity",
"h_useSpringBall",
{"tech": "canJumpIntoIBJ"},
"canTrickyJump",
"h_usePowerBomb",
{"or": [
{"tech": "canUnmorphBombBoost"},
"h_additionalBomb"
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Spring Ball bounce on top of the crumble blocks. Land on a well-timed Power Bomb to boost up into the tunnel.",
"There is a 4-frame window to land on the Power Bomb, only the first frame will boost Samus high enough."
]
},
{
"id": 33,
Expand Down
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