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HTV31
uupaa edited this page Jun 16, 2015
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1 revision
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Disabled
Rasterization: Hardware accelerated
Threaded Rasterization: Enabled
Video Decode: Hardware accelerated
Video Encode: Software only, hardware acceleration unavailable
WebGL: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_blend_equation_advanced
disable_chromium_framebuffer_multisample
disable_depth_texture
disable_multisampled_render_to_texture
scalarize_vec_and_mat_constructor_args
use_virtualized_gl_contexts
wake_up_gpu_before_drawing
Problems Detected
MediaCodec is still too buggy to use for encoding (b/11536167)
Disabled Features: accelerated_video_encode
Disable depth textures on Android with Qualcomm GPUs
Applied Workarounds: disable_depth_texture
Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461
Applied Workarounds: use_virtualized_gl_contexts
The first draw operation from an idle state is slow: 309734
Applied Workarounds: wake_up_gpu_before_drawing
ES3 MSAA is broken on Qualcomm
Applied Workarounds: disable_chromium_framebuffer_multisample, disable_multisampled_render_to_texture
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
GL_KHR_blend_equation_advanced breaks blending on Adreno 4xx: 488485
Applied Workarounds: disable_blend_equation_advanced
Raster is using a single thread.
Disabled Features: multiple_raster_threads
Version Information
Data exported 2015/6/15 15:10:47
Chrome version Chrome/43.0.2357.93
Operating system Android 5.0.2
Software rendering list version 10.7
Driver bug list version 8.07
ANGLE commit id 99f075dade7c
2D graphics backend Skia
Command Line Args
--use-mobile-user-agent
--top-controls-show-threshold=0.5
--top-controls-hide-threshold=0.5
--use-mobile-user-agent
--enable-begin-frame-scheduling
--enable-pinch
--enable-overlay-fullscreen-video
--enable-overlay-scrollbar
--validate-input-event-stream
--disable-gpu-process-crash-limit
--enable-viewport-meta
--main-frame-resizes-are-orientation-changes
--disable-composited-antialiasing
--ui-prioritize-in-gpu-process
--enable-delegated-renderer
--profiler-timing=0
--prerender-from-omnibox=enabled
--enable-dom-distiller
--flag-switches-begin
--flag-switches-end
--top-controls-show-threshold=0.5
--top-controls-hide-threshold=0.5
Driver Information
Initialization time 44
Sandboxed false
GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 430]
Optimus false
AMD switchable false
Driver vendor
Driver version 103.0
Driver date
Pixel shader version 3.10
Vertex shader version 3.10
Machine model name HTV31
Machine model version
GL_VENDOR Qualcomm
GL_RENDERER Adreno (TM) 430
GL_VERSION OpenGL ES 3.1V@103.0 (GIT@)
GL_EXTENSIONS GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_sRGB_write_control
Window system binding vendor Android
Window system binding version 1.4 Android META-EGL
Window system binding extensions EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_image EGL_KHR_image_base EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Disabled
Rasterization: Hardware accelerated
Threaded Rasterization: Enabled
Video Decode: Hardware accelerated
Video Encode: Software only. Hardware acceleration disabled
WebGL: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_depth_texture
disable_multisampling
scalarize_vec_and_mat_constructor_args
use_virtualized_gl_contexts
wake_up_gpu_before_drawing
Problems Detected
MediaCodec is still too buggy to use for encoding (b/11536167)
Disabled Features: accelerated_video_encode
Disable depth textures on Android with Qualcomm GPUs
Applied Workarounds: disable_depth_texture
Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461
Applied Workarounds: use_virtualized_gl_contexts
The first draw operation from an idle state is slow: 309734
Applied Workarounds: wake_up_gpu_before_drawing
ES3 MSAA is broken on Qualcomm
Applied Workarounds: disable_multisampling
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Accelerated video encode has been disabled, either via about:flags or command line.
Disabled Features: video_encode
Raster is using a single thread.
Disabled Features: multiple_raster_threads
Version Information
Data exported 2015/6/15 15:27:36
Chrome version Chrome/40.0.2214.89
Operating system Android 5.0.2
Software rendering list version 9.13
Driver bug list version 7.12
ANGLE commit id 98c643d80776
2D graphics backend Skia
Command Line Args
--use-mobile-user-agent
--enable-top-controls-position-calculation
--top-controls-height=56.0
--top-controls-show-threshold=0.5
--top-controls-hide-threshold=0.5
--use-mobile-user-agent
--enable-begin-frame-scheduling
--enable-pinch
--enable-overlay-fullscreen-video
--enable-overlay-scrollbar
--enable-overscroll-notifications
--validate-input-event-stream
--in-process-gpu
--disable-gpu-shader-disk-cache
--enable-viewport-meta
--main-frame-resizes-are-orientation-changes
--disable-composited-antialiasing
--ui-prioritize-in-gpu-process
--enable-delegated-renderer
--profiler-timing=0
--prerender=auto
--prerender-from-omnibox=enabled
--enable-dom-distiller
--flag-switches-begin
--flag-switches-end
--disable-gpu-watchdog
--supports-dual-gpus=false
--gpu-driver-bug-workarounds=1,7,14,39,49,51
--disable-webrtc-hw-encoding
--gpu-vendor-id=0x0000
--gpu-device-id=0x0000
--gpu-driver-vendor
--gpu-driver-version=103.0
--enable-speech-recognition
Driver Information
Initialization time 0
Sandboxed false
GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 430]
Optimus false
AMD switchable false
Driver vendor
Driver version 103.0
Driver date
Pixel shader version 3.10
Vertex shader version 3.10
Machine model name HTV31
Machine model version
GL_VENDOR Qualcomm
GL_RENDERER Adreno (TM) 430
GL_VERSION OpenGL ES 3.1V@103.0 (GIT@)
GL_EXTENSIONS GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_sRGB_write_control
Window system binding vendor Android
Window system binding version 1.4 Android META-EGL
Window system binding extensions EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_image EGL_KHR_image_base EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_reusable_sync EGL_KHR_fence_sync EGL_KHR_create_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0