🌐 点击查看中文说明 / Chinese README
通过Wiki深入了解:https://zread.ai/unknowall/ScePSX
| 功能 | 说明 |
|---|---|
| 跨平台支持 | 支持 Windows、Linux、macOS、Android 系统 |
| 即时存档/读档 | 支持随时保存和加载游戏进度 |
| PGXP 几何精度增强 | 软件及硬件后端均支持,调整即时生效,无需重启 |
| 多渲染后端 | 支持 D2D、D3D、OpenGL、Vulkan 渲染器动态切换 |
| ReShade 集成 | D3D、OpenGL、Vulkan 后端支持 ReShade 后处理效果 |
| 分辨率调节 | 硬件后端支持 4K 输出,软件后端支持 xBR、JINC 等插值算法 |
| 内存工具 | 提供内存编辑和搜索功能 |
| 金手指支持 | 支持作弊码功能 |
| 网络对战 | 支持联机对战功能 |
| 存档管理 | 支持多存档管理 |
| 渲染后端 | 内存占用 | 硬件建议 | 渲染模式 |
|---|---|---|---|
| D2D | ~32MB | 较低配置 | software |
| D3D | ~52MB | 较低配置 | software |
| OpenGL | ~86MB / ~138MB | 主流配置 | software / OpenGL |
| Vulkan | ~120MB / ~143MB | 较高配置 | software / Vulkan |
PGXP 在软件、OpenGL、Vulkan 后端生效
- Intel 赛扬 3215U 平台可稳定 60 FPS
- 测试条件:不使用 GameDB、ReShade、PGXP
- OpenGL: 需支持 3.3 及以上版本
- Vulkan: 需支持 1.1 及以上版本
注意: 模拟器不包含 BIOS 文件
ScePSX/
├── bios/
│ └── SCPH1001.bin (放入 BIOS 文件)
├── saves/ (存档目录)
└── ScePSX.exe
- 支持 OpenGL、Vulkan 后端(D3D 需手动安装 ReShade)
- 游戏中按 Home 键打开 ReShade 设置界面
- 内置多款预设 Shader
- 记忆卡1: 各光盘独立存档
- 记忆卡2: 所有光盘共用存档(推荐用于多碟游戏)
- 键盘: 文件菜单中自定义按键
- 手柄: 即插即用,无需额外设置
A: 请检查:
- BIOS 文件是否正确放置
- 游戏镜像格式是否支持(.bin/.cue、.img/.cue、.iso、.chd)
A: 从 ReShade官网 下载 Shader 文件,放入 reshade 目录:
ScePSX/
├── reshade/ (滤镜存放目录)
└── ScePSX.exe
A: 绝大部分主流 PS1 游戏均可运行。
A: 建议使用 D2D 渲染器或降低内部分辨率。
A: 按 F11 切换分辨率,按 Home 键配置 ReShade 滤镜。
A: 尝试调整音频缓冲区大小或更换输出设备。
A: 支持 NTSC-J、NTSC-U、PAL 格式。
A: 支持震动的游戏需按 F10 切换到模拟手柄模式。
| 平台 | 架构 | 备注 |
|---|---|---|
| Android | x64 / arm64-v8a / armeabi-v7a | 需 Android 5.0+,推荐 9.0+ |
| Windows | x86 / x64 / arm | Avalonia 版仅 x64,免 .NET 运行时 |
| Linux | x64 / arm / arm64 / riscv64 / loongarch64 | 树莓派 Zero 选 arm 版本 |
| macOS | x64 / arm64 | Vulkan 需 MoltenVK(不推荐) |
如需其他平台支持,可参考 AvaloniaUI 目录下脚本自行编译
- 框架要求: .NET 8.0
- 核心依赖: 修改版 MessagePack(位于
ScePSX/Utils/MessagePack),请勿通过 NuGet 安装 - UI 框架: Avalonia UI 11.3.11(AvaloniaUI/Android)
- Android 环境: .NET MAUI + Android SDK 33
- SDL 库: 预编译文件位于
SDLLib(Android 版不使用) - .NET 版本: 使用低于 8.0 的框架需手动修改项目文件
- 参考项目: Core的部分代码基于 ProjectPSX 重构
欢迎通过以下方式参与项目:
- 提交 Issue: 报告问题或提出建议
- 提交 PR: Fork 项目后提交 Pull Request
| 版本 | 大小 | 说明 |
|---|---|---|
| WinUI轻量版 | 1.05 MB | 除 ReShade 外所有功能 |
| WinUI完整版 | 5.63 MB | 包含 ReShade 等功能 |
| AvaloniaUI版 | 12~30 MB | 跨平台 UI 版本 |
| Android版 | 21 MB | 包含 arm64-v8a/x86_64 |
| GameDB | - | 可选,自动识别游戏配置 |
| ControllerDB | - | 可选,支持更多手柄 |
ScePSX 为MIT开源项目,请确保您拥有合法的游戏 ROM 和 BIOS 文件。
Dive deeper via the Wiki: https://deepwiki.com/unknowall/ScePSX
| Feature | Description |
|---|---|
| Cross-platform | Supports Windows, Linux, macOS, and Android |
| Save States | Save and load game progress anytime |
| PGXP Geometry Enhancement | Supported on both software and hardware backends, adjustments take effect immediately without restart |
| Multiple Render Backends | Dynamic switching between D2D, D3D, OpenGL, and Vulkan renderers |
| ReShade Integration | ReShade post-processing effects supported on D3D, OpenGL, and Vulkan backends |
| Resolution Scaling | Up to 4K output on hardware backends; xBR, JINC upscaling algorithms on software backend |
| Memory Tools | Memory editing and searching functionality |
| Cheat Support | Cheat code functionality |
| Netplay | Online multiplayer support |
| Save Management | Multiple save file management |
| Render Backend | Memory Usage | Hardware Target | Render Mode |
|---|---|---|---|
| D2D | ~32MB | Low-end | software |
| D3D | ~52MB | Low-end | software |
| OpenGL | ~86MB / ~138MB | Mainstream | software / OpenGL |
| Vulkan | ~120MB / ~143MB | High-end | software / Vulkan |
PGXP is available on software, OpenGL, and Vulkan backends
- Stable 60 FPS on Intel Celeron 3215U
- Test conditions: No GameDB, ReShade, or PGXP
- OpenGL: Version 3.3 or higher
- Vulkan: Version 1.1 or higher
Note: Emulator does not include BIOS files
ScePSX/
├── bios/
│ └── SCPH1001.bin (Place your BIOS file here)
├── saves/ (Save directory)
└── ScePSX.exe
- Supported on OpenGL and Vulkan backends (D3D requires manual ReShade installation)
- Press Home key in-game to open ReShade configuration interface
- Multiple preset shaders included
- Memory Card 1: Independent saves per disc
- Memory Card 2: Shared saves across all discs (recommended for multi-disc games)
- Keyboard: Customize keybindings in File menu
- Controller: Plug and play, no additional setup required
A: Please check:
- BIOS file is correctly placed
- Game image format is supported (.bin/.cue, .img/.cue, .iso, .chd)
A: Download shader files from ReShade website and place them in the reshade directory:
ScePSX/
├── reshade/ (Shader directory)
└── ScePSX.exe
A: The vast majority of mainstream PS1 games are playable.
A: Try using the D2D renderer or lowering internal resolution.
A: Press F11 to cycle resolutions, press Home to configure ReShade filters.
A: Try adjusting audio buffer size or changing output device.
A: Supports NTSC-J, NTSC-U, and PAL formats.
A: For games with vibration support, press F10 to switch to emulated controller mode.
| Platform | Architectures | Notes |
|---|---|---|
| Android | x64 / arm64-v8a / armeabi-v7a | Requires Android 5.0+, recommended 9.0+ |
| Windows | x86 / x64 / arm | Avalonia version x64 only, no .NET runtime required |
| Linux | x64 / arm / arm64 / riscv64 / loongarch64 | Raspberry Pi Zero select arm version |
| macOS | x64 / arm64 | Vulkan requires MoltenVK (not recommended) |
For additional platform support, refer to scripts in the AvaloniaUI directory for self-compilation
- Framework: .NET 8.0
- Core Dependency: Modified MessagePack (located at
ScePSX/Utils/MessagePack), do not install via NuGet - UI Framework: Avalonia UI 11.3.11 (AvaloniaUI/Android)
- Android Environment: .NET MAUI + Android SDK 33
- SDL Library: Precompiled binaries in
SDLLib(not used by Android version) - .NET Version: Using frameworks below 8.0 requires manual project file modification
- Reference Project: Core code partially refactored from ProjectPSX
Contributions are welcome through the following channels:
- Submit an Issue: Report bugs or suggest features
- Submit a PR: Fork the project and submit a Pull Request
| Version | Size | Description |
|---|---|---|
| WinUI Lite | 1.05 MB | All features except ReShade |
| WinUI Full | 5.63 MB | Includes ReShade and all features |
| AvaloniaUI | 12~30 MB | Cross-platform UI version |
| Android | 21 MB | Includes arm64-v8a/x86_64 |
| GameDB | - | Optional, auto game configuration |
| ControllerDB | - | Optional, additional controller support |
ScePSX is an open-source project, for educational and research purposes only.
Please ensure you own legitimate copies of game ROMs and BIOS files.