Releases: treecase/SickleEditor
Releases · treecase/SickleEditor
Sickle Editor v0.12.0
Features:
- TextureSelector can filter by WAD
- PointClass Entities are drawn on 2D views and can be picked with mouse click
- Classname parameter type for operations
Known Issues:
- Scaling from center is bugged
- Moving brushes only works properly on the "top" 2D view.
Sickle Editor v0.11.0
Features:
- Object picking uses mouse click position.
- FGD class hierarchy is respected.
- Different entity property types use different displays in the PropertyEditor.
- Some class properties are supported: base(), color(), iconsprite(), size(), sprite()
Bugfixes:
- LuaConsole CSS was applied globally.
- Crash when saving.
Sickle Editor v0.10.0
A LOT of new things, and a LOT of fixes since last version. Too much and too scattershot to summarize here.
Moving forward I'm going to try to keep the scope of each version limited to one major feature instead of adding things willy-nilly (I tend to get carried away). I'll also try to be more rigorous with properly adding releases, version tags, etc.
Sickle Editor v0.6.0
.rmf files can now be loaded. Texture WAD paths are set in-editor. Fixed some bugs, added some more.
Sickle Editor v0.4.2
You can now actually edit maps! It's pretty limited right now (translation and scaling brushes) but it's something. I've also added the ability to save the map to disk.