A sample to create your own Unreal Passthrough Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
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Updated
Oct 25, 2023
A sample to create your own Unreal Passthrough Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
A sample to create your own Unreal Scene Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine
Real-time 3D room reconstruction on Meta Quest 3. GPU TSDF + Surface Nets meshing, passthrough texturing, on-device texture refinement with Sobel normals, AI object detection (YOLO/Sentis + GPU NMS), MRUK scene understanding, Gaussian Splat training & rendering, multi-scan persistence with spatial anchors. Unity 6 URP package.
High-precision hand pose retargeting for multiple dexterous hands. Supports Vision Pro, Quest 3, camera, and more.
VrSlam-Nav2 is a virtual reality simulation of SLAM and NAV2 using the Turtlebot3 robot in a Unity-created virtual room, providing an immersive experience for exploring these technologies on the Meta Quest 3 VR headset.
A vulkan / openxr rendering framework.
My homepage, but mainly an installation guide for installing Echo VR on your quest without a computer!
Use the Three.js 3D library in Blazor WebAssembly.
A WebDAV client written in Flutter optimized for Quest 3.
VR cybersickness prevention using cusp catastrophe theory. For Meta Quest 3 + Unity + WebXR.
Open-source pipeline: Quest 3 room capture -> Gaussian Splat -> VRChat world
Place-based XR experience for Quest 3 that reveals the ecological and historical past of real locations through an interactive timeline.
NPH (Normal Pressure Hydrocephalus) VR visualization for Meta Quest 3 — Unity app with YOLO detection overlay, 3D ventricle mesh, and clinical scoring dashboard
Autostart prototype for Meta Quest 3 Devices using the BOOT_COMPLETED intent
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