GPU-accelerated simulation environment for Cocapn fleet. Sentiment-aware NPCs, S1-3 tile format, DEADBAND protocol.
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Updated
May 3, 2026 - Rust
GPU-accelerated simulation environment for Cocapn fleet. Sentiment-aware NPCs, S1-3 tile format, DEADBAND protocol.
Holodeck studio implementation in go — Cocapn fleet
⚡ GPU-resident holodeck — 16K rooms, 65K agents, warp-level combat.
Holodeck studio implementation in zig — Cocapn fleet
Holodeck Studio — where ideas actualize. Rooms execute in the real world. The MUD is the interface to everything.
🔧 Lightweight C holodeck for embedded and edge deployment.
GPU-resident holodeck MUD — CUDA combat ticks on Jetson
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