TA toolkit for Unreal Engine. Asset management, camera control, character tools, shaders, batch automation — all as self-contained scripts you can drop into any branch.
21 modules in python/. Each one runs standalone with import unreal.
| Module | What it does |
|---|---|
action_manager |
Action sequence tools |
actor_manager |
Actor manipulation in editor |
anime_manager |
VRM conversion, outline creation, material instances |
asset_manager |
Replace skeletal meshes, delete unreferenced, recompile materials |
blueprint_tools |
Blueprint automation |
camera_manager |
Actor sorting, aspect ratio, screen percentage |
character_tool |
Character pipeline utilities |
git_manager / git_gui |
Git operations from within UE |
material_tools |
Material editing helpers |
motion_manager |
Animation tools |
preset_manager |
Preset customization, preview pipeline |
quick_screen_shot |
Multi-resolution capture, batch crop with masks |
shipping_manager |
Build shipping, creator launcher/shipper |
sm_path_to_csv |
Static mesh path export |
sprite_sheet_generator |
Image sequence → sprite sheet |
tag_manager |
Asset tagging system |
texture_manager |
Texture utilities |
user_character_manager |
GUI character creator for CINEV |
vroid_character_creator |
VRoid character creation tools |
- HLSL (
hlsl/) — Cartoon rendering, shadow SDF, Laplacian filter, water effects - GLSL (
glsl/) — Toon shader, ripple effects
- Batch (
bat/) — Git config, LFS setup, redirector cleanup, file utilities - Shell (
sh/) — Art branch creation, Slack notifications - PowerShell (
ps1/) — Branch creation, content unlocking
Three.js experiments in web/ and webgl/. Render targets, boid simulation, interactive flow.
snake_casefor Python, standalone scripts withimport unrealDA_prefix for Data Assets, forward-slash paths- Self-contained per module — no cross-module dependencies