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anju

TA toolkit for Unreal Engine. Asset management, camera control, character tools, shaders, batch automation — all as self-contained scripts you can drop into any branch.

Python Modules

21 modules in python/. Each one runs standalone with import unreal.

Module What it does
action_manager Action sequence tools
actor_manager Actor manipulation in editor
anime_manager VRM conversion, outline creation, material instances
asset_manager Replace skeletal meshes, delete unreferenced, recompile materials
blueprint_tools Blueprint automation
camera_manager Actor sorting, aspect ratio, screen percentage
character_tool Character pipeline utilities
git_manager / git_gui Git operations from within UE
material_tools Material editing helpers
motion_manager Animation tools
preset_manager Preset customization, preview pipeline
quick_screen_shot Multi-resolution capture, batch crop with masks
shipping_manager Build shipping, creator launcher/shipper
sm_path_to_csv Static mesh path export
sprite_sheet_generator Image sequence → sprite sheet
tag_manager Asset tagging system
texture_manager Texture utilities
user_character_manager GUI character creator for CINEV
vroid_character_creator VRoid character creation tools

Shaders

  • HLSL (hlsl/) — Cartoon rendering, shadow SDF, Laplacian filter, water effects
  • GLSL (glsl/) — Toon shader, ripple effects

Scripts

  • Batch (bat/) — Git config, LFS setup, redirector cleanup, file utilities
  • Shell (sh/) — Art branch creation, Slack notifications
  • PowerShell (ps1/) — Branch creation, content unlocking

Web

Three.js experiments in web/ and webgl/. Render targets, boid simulation, interactive flow.

Conventions

  • snake_case for Python, standalone scripts with import unreal
  • DA_ prefix for Data Assets, forward-slash paths
  • Self-contained per module — no cross-module dependencies

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TA toolkit for Unreal Engine — Python modules, HLSL/GLSL shaders, batch automation

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