Added preloader to avoid network calls and computationally expensive scaling between scenes#55
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VictorSohier wants to merge 3 commits intomainfrom
Open
Added preloader to avoid network calls and computationally expensive scaling between scenes#55VictorSohier wants to merge 3 commits intomainfrom
VictorSohier wants to merge 3 commits intomainfrom
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rodneybarnes
reviewed
Sep 5, 2021
| setup() {} | ||
| preload() | ||
| { | ||
| let promises = [ |
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Will this be made redundant by GateFactory.preload() in #51 ?
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Yes it will, it is basically all thrown into the gate factory preloader, that mess is for demonstration purposes.
rodneybarnes
reviewed
Sep 5, 2021
| { | ||
| canvasManager.createCanvas(); | ||
| sceneManager.setCurrentScene(MAIN_MENU); | ||
| let promises = []; |
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There seems to be a lot of noise in this PR, is this the heart of the changes you're making here?
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I'll look into the noise.
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Changes:
Added a preload function to scenes.
This is meant to load all assets into memory before the program runs.
Closes #48
How to use
In a given scene class:
How to test this PR:
If this solution does as I say it does, all assets for the cheatsheet and challenge mode pages should not be loaded on scene switch, but instead, on page load.
Checklist: