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Releases: swashdev/redot-pong

Version 0.1.0 Beta 2

19 Oct 22:36

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Version 0.1.0 Beta 2 Pre-release
Pre-release

Version 0.1.0-beta.2 mostly exists to mark the release of Redot Engine version 4.3-beta.1, the first "proper" stable-ish release of Redot Engine. This version also fixes the ball being visible in the main menu at start and corrects the localized Japanese title from "ja_JP" to "ja".

Full Changelog: v0.1.0-beta.1.real...v0.1.0-beta.2

Version 0.1.0 Beta 1

16 Oct 09:17

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Version 0.1.0 Beta 1 Pre-release
Pre-release

Redot Pong has reached its first development milestone and is currently in beta. The key features being tested are the Pong AI, game speed, and general difficulty-to-fun ratio.

Since the last public alpha, a lot of work has been done on a debug menu, which can be used to change various aspects of the game's inner workings for test purposes. Beta testers are encouraged to mess around with settings in the debug menu to customize their experience and see how they like the game when it behaves slightly differently.

Plans for future development include the addition of levels with progressively more challenging AI opponents, and Breakout-style brick puzzles which the player must solve in order to attack the opponent.

Version 0.1.0 Alpha 2

13 Oct 10:00

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Version 0.1.0 Alpha 2 Pre-release
Pre-release

This alpha doesn't include any major bugfixes other than (hopefully) fixing the Japanese localization. However, it does include several features I had wanted to include in alpha 1 but couldn't due to time constraints, including:

  • Resuming a paused game
  • An endgame with a winner and loser
  • Confirming if the player wants to quit
  • A ball which changes colors based on who last hit it.

Full Changelog: v0.1.0-alpha.1...v0.1.0-alpha.2

Version 0.1.0 Alpha 1

12 Oct 09:23

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Version 0.1.0 Alpha 1 Pre-release
Pre-release

This is the initial release of Redot Pong. Right now it's just a simple Pong game, but I intend to add some more features as time goes on. It's not without bugs, and the engine it's built on is still in beta, but it's open for testing.

Linux and 32-bit builds to come after I've had some sleep.

Edit 9 hours later: I know I promised 32-bit builds but what I didn't take into consideration is that I don't actually have any 32-bit compilers available to me right now. At some point I'll probably just install MinGW on my Debian VM and use that for a win32 binary. I also don't have an optimized Linux release build yet, so the Linux build available at time of writing is just using the standard release template. Unfortunately my weekend is packed and I can't promise more than this.

I've also uploaded the .pck file so you can run it on your own Redot builds if you want to.

Further edit: The new Linux build has an optimized binary. It's also compiled with LLVM just in case you want to avoid using GNU software. You're welcome.