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Coordinate Spaces
someone2639 edited this page Feb 20, 2026
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The face scene is set up with a camera at (0, 200, 2000), looking at (0, 200, 0), basically asserting that traveling in the +z direction should mean going towards the camera
Using a custom export, we can see how the Blender axes map to the coordinates in the face scene.
At least on a ROT3S_POS3S encoded anim, and from the perspective of the above image:
- A rotation of
0, 0, -zrotates Clockwise about the Y axis - A rotation of
0, 0, +zrotates CounterClockwise about the Y axis - A rotation of
0, -y, 0rotates Clockwise about the Z axis - A rotation of
0, y, 0rotates CounterClockwise about the Z axis - A rotation of
-x, 0, 0rotates Clockwise about the X axis (Mario will be looking slightly upwards) - A rotation of
x, 0, 0rotates CounterClockwise about the X axis (Mario will be looking slightly downwards)
- Changing the position also exhibits a Y-Z coord swap, but the X axis is mirrored (a positive X transform will move Mario along
-xon the above image)