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Coordinate Spaces

someone2639 edited this page Feb 20, 2026 · 7 revisions

The face scene is set up with a camera at (0, 200, 2000), looking at (0, 200, 0), basically asserting that traveling in the +z direction should mean going towards the camera

Using a custom export, we can see how the Blender axes map to the coordinates in the face scene.

image

Animations

At least on a ROT3S_POS3S encoded anim, and from the perspective of the above image:

  • A rotation of 0, 0, -z rotates Clockwise about the Y axis
  • A rotation of 0, 0, +z rotates CounterClockwise about the Y axis
  • A rotation of 0, -y, 0 rotates Clockwise about the Z axis
  • A rotation of 0, y, 0 rotates CounterClockwise about the Z axis
  • A rotation of -x, 0, 0 rotates Clockwise about the X axis (Mario will be looking slightly upwards)
  • A rotation of x, 0, 0 rotates CounterClockwise about the X axis (Mario will be looking slightly downwards)

  • Changing the position also exhibits a Y-Z coord swap, but the X axis is mirrored (a positive X transform will move Mario along -x on the above image)

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