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@MjnMixael
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Pretty much exactly what it says. With this you can pass a table of strings to renderTechModel or renderTechModel2 and if those strings match a subsystem the subsystem will be rendered as destroyed.

This is super useful for models that have variations that go beyond just team colors (already supported) where subsystems/submodels are used to differentiate between versions. Think map UIs. Or even think specialized briefing scenarios where the ship represented by an icon is previously damaged. Now that can be shown during the briefing when the user clicks on that ship in SCPUI.

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