The game is a 2d top down RPG. One of the special things is that you can either make changes to the world using Tiled or make changes in-game.
The game is pre-alpha.
For more info see the homepage
WASD = Move
1-9,0 = Choose spell
Click = Use magic
The only supported build method is using the CMake
To build do:
./packdata.sh
cmake .
# or
# cmake -DCMAKE_BUILD_TYPE=Debug .
# or
# cmake -DCMAKE_BUILD_TYPE=Release .
makeThe result should be in the build-folder. To run
./salandAs getting a C++ project with many dependencies to compile can be a daunting task, I have provided a couple of Docker images that can perform a build. Both for Windows and Linux.
On a fresh checkout you can use:
docker build . -f extra/docker/Dockerfile -t saland_testand
docker build . -f extra/docker/Dockerfile.WindowsBuild -t saland_testThe Docker files give a step-by-step guide to create a build environment.
The game is unreleased but Windows nightly builds can be found here: https://files.poulsander.com/~poul19/public_files/saland/windows_nightly/
