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Releases: rlrml/subtr-actor

v0.5.0

29 Apr 23:49

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v0.5.0 - 2026-04-29

  • Relax Cargo dependency version bounds so downstream builds can pick up newer
    boxcars releases with EAC replay-format support.
  • Add April 2026 post-EAC Ballchasing replay fixtures across duel, doubles,
    standard, and private matches.
  • Add post-EAC regression coverage for parsing, structured replay data, ndarray
    features, aggregate stats, typed and dynamic stats timelines, JSON
    serialization, and motion plausibility.

v0.4.0

25 Apr 06:48

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v0.4.0 - 2026-04-25

  • Fix legacy replay rigid-body normalization across position, velocity, and
    rotation format boundaries, with fixture-backed replay-format documentation.
  • Add replay plausibility probes and regression coverage for historical replay
    interpretation.
  • Flatten checked-in replay fixture assets and add viewer links for visual
    inspection through the GitHub Pages stats player.
  • Add URL preloading to the stats player, including readable replayUrl=
    links and compressed r= replay URL links.
  • Improve stats replay loading progress and fixture handling in the viewer.
  • Refresh Rust, Python, and JavaScript release metadata to 0.4.0.

v0.2.3

19 Mar 17:03

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v0.2.3 - 2026-03-19

  • Fix PyPI wheel builds by keeping the reqwest and ring dependency chain
    out of the Python binding build unless the Ballchasing comparison CLI is
    explicitly enabled.
  • Refresh Rust, Python, and JavaScript release metadata to 0.2.3.

v0.2.2

19 Mar 13:25

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v0.2.2 - 2026-03-19

  • Rename the npm stats viewer package to subtr-actor-stats-player.
  • Refresh the Pages build metadata after the stats player lockfile update.
  • Refresh release metadata to 0.2.2.

v0.2.1

19 Mar 09:43

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v0.2.1 - 2026-03-19

  • Refactor the stats player into reusable scaffolding, templates, and module
    builders to make the package easier to extend and maintain.
  • Fix time-in-zone colors so player-relative lanes render correctly.
  • Refresh release metadata to 0.2.1.

v0.1.17

10 Mar 09:54

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v0.1.17 - 2026-03-10

  • Fix demolition extraction when same-frame replay cleanup clears a car's Engine.Pawn:PlayerReplicationInfo link to ActorId(-1).
  • Continue collecting demolitions from raw frame updates when same-frame actor deletion prevents the demolish attribute from entering modeled actor state.
  • Fix the car_to_player mapping used during demolish resolution so it remains keyed by car actor ID rather than player actor ID.
  • Preserve the victim's last known rigid body location for same-frame deletions instead of falling back to origin.
  • Add assets/replays/test/new_demolition_format.replay and a regression test that asserts it yields 10 demolition events.

Published packages:

v0.1.14

05 Mar 18:34

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Full Changelog: v0.1.13...v0.1.14

v0.1.13

05 Mar 17:39

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Full Changelog: v0.1.12...v0.1.13

v0.1.12

05 Mar 15:25

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What's Changed

Full Changelog: v0.1.11...v0.1.12