feat: animation state machine for predictable animation lifecycle#496
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RUKAYAT-CODER merged 4 commits intoMay 30, 2026
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- Add useAnimationStateMachine hook (CLOSED/OPENING/OPEN/CLOSING) - Pure reducer — illegal transitions are no-ops, preventing race conditions - Refactor FilterSheet to use the state machine: - open() only fires from CLOSED or CLOSING states - close() only fires from OPEN or OPENING states - isVisible drives Modal mount (stays mounted during CLOSING animation) - ANIMATION_DONE advances state after each animation completes - 9 unit tests covering all transitions and race condition scenario
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@Tboy123-emm Great news! 🎉 Based on an automated assessment of this PR, the linked Wave issue(s) no longer count against your application limits. You can now already apply to more issues while waiting for a review of this PR. Keep up the great work! 🚀 |
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Kindly resolve conflict and fix workflow. |
Resolved conflict in package-lock.json by regenerating via npm install.
…kflow The 'build' script does not exist in package.json. expo export produces the 'dist' folder that checkBundleSize.js expects.
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fixed workflow no conflicts |
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closes #357