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Setup for Animation Importing

Asset setup for advanced animation importing. For licensing reasons, input assets are not provided and have to be downloaded separately.

How to use this sample

  1. Copy the contents of ./Data/ directory into ./Data/ directory of your project.

  2. Download assets from Mixamo:

    • ./Data/AnimationImportSample/Y Bot.fbx: search here.

    • ./Data/AnimationImportSample/Mutant.fbx: search here.

    • ./Data/AnimationImportSample/Silly Dancing.fbx: search here.

    Download models in "FBX Binary" format, in T-Pose.

    Download animation in "FBX Binary" format, with or without Skin. Make sure that animation is downloaded for "Y Bot" model.

  3. (Optional) Generate rigged Y Bot.

    • Import Y Bot.fbx in Blender.

    • Apply rotation and scale of the main Armature.

    • Execute ./Scripts/generate_human_rig.py in Blender while the main Armature is selected.

    • Save result as ./Data/AnimationImportSample/Y Bot Rigged.blend.

Bonus: Mixamo rig to Blender Rigify rig

./Scripts/generate_human_rig.py is Blender script that (re)generates IK rig for Blender from raw Mixamo skeleton. It is tested only on a few Mixamo models right now, but it may be tweaked or extended to work with any kind of unmarked skeleton.

It may be useful if you want to manually animate rig that was imported to Blender from external format.

Attributions

./Data/AnimationImportSample/Cowboy.blend is based on CC0 asset made by Quaternius.

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Asset setup for advanced animation importing

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