Releases: project-valhalla/base
Releases · project-valhalla/base
v1.0.0 - Beta 2 "Isa"
May 01, 2025 - The second beta is out!
Change log:
- Reworked the game HUD with animations and improved gameplay feedback
- Game version string updates
- Show game version in the server browser
- Display warning if client and server versions mismatch before connecting
- Show client game version in the main menu
- Added disconnection error alert box
- Major Invasion mode refinements for better pacing and balance
- Fixed monster behaviors
- Reworked appearance and attacks for certain monsters
- Fixed hitbox issues
- Revamped offline match setup and voting interface
- New texture manipulation features
- Transform textures using matrices (
vmatrix/texmatrix) - Adjust texture hue (
vhue/texhue) - Support for spritesheet animations
- Transform textures using matrices (
- Optional IP geolocation and custom flag support
- Servers can enable GeoIP
- Players can customize their profile with country or custom flags
- Smoother gameplay feel with updated animations and effects
- Enhanced camera shake and visual effects
- Improved bobbing animations
- Added natural weapon sway
- New music tracks
- Win/lose themes
- New main menu track
- Additional gameplay tracks
- Inclusion of two more community maps
- New announcer lines and voice commands
- Improved tutorial level
- Added new tasks
- More environmental storytelling
- Extra missions
- Interactive ragdolls (yes, really)
- Reworked projectile system
- Projectiles can now be destroyed in both online and offline modes
- Server recognizes who destroyed a projectile and credits the kill
- Code refactored for better maintainability
- Added interface to customize controls
- Improved intermission (end-of-match) experience
- Shorter delay before the next match
- Voting interface for next map and mode
- Fixed infinite intermission bug in Invasion mode
- Weapon balancing and feedback improvements
- Stronger recoil for more powerful weapons
- New zoom effect
- Tweaked weapon stats
- Fixed various bot behavior issues
- New 3D and 2D assets
- Tons of fixes: UI, editor, memory management, optimization and crashes
- Codebase refactoring and cleanup behind the scenes
- More
v1.0.0 - Beta 1 "Hagall"
March 08 2024 - The first beta has been released.
- First-person weapon models and animations by @garsipal , @10010101001 and @q009
- New item models by @edasert and @wohSiesta
- UI/HUD style and design overhaul by @coornio , @garsipal and @edasert
- Basic MacOS support by @Darky2020
- 10 game modes: Deathmatch, Team Deathmatch, Capture the Flag, Elimination, Last Man Standing, Infection, Berserker, Betrayal and more
- In-game, multiplayer and intuitive octree-based map editor
- 9 mutators: Classic, Instagib, Efficiency, Tactics, Voosh, Vampire and more
- 7 new main weapons: Pistol, SMG, Scattergun, Pulse Rifle, Rocket Launcher, Railgun and Grenade Launcher
- 6 new power-ups: Double Damage, Haste, Armor, Infinite Ammo, Invulnerability and Agility
- Locational damage (headshots, torso and legs)
- 6 peculiar AI-controlled monsters to fight
- New sound effects for ambience, weapons, game modes and players
- Male/female player model variant and respective voice commands
- 11 official maps by Morti, Ardelico and @garsipal
- Inclusion of community maps by Morti, TristamK, Sauce, ColdIV and @arCABAL
- New music tracks by Getridou (including 2 official OST tracks, Becoming Dire and Dissipation)
- Introduction of new variables like
mapgravity,hidemapmodels,editcursorandragdollgravity - Basic tutorial map
- Partial refactor of code and reorganization of folder structure
- New trickjumps
mute,unmuteserver commandswhispercommand to send private messages to playersspectatorchatserver variables to control whether spectators can communicate with players- Customizable server-side score limit, time limit, round limit, etc.
- Miscellaneous tweaks by @arCABAL, @LinuxinaBit and @WallaceWallaceWallace
- Zombies by... well, we swear we didn't invite them but they decided to crash the party anyway
- More