Skip to content

Releases: project-valhalla/base

v1.0.0 - Beta 2 "Isa"

01 May 11:38

Choose a tag to compare

v1.0.0 - Beta 2 "Isa" Pre-release
Pre-release

May 01, 2025 - The second beta is out!

Change log:

  • Reworked the game HUD with animations and improved gameplay feedback
  • Game version string updates
    • Show game version in the server browser
    • Display warning if client and server versions mismatch before connecting
    • Show client game version in the main menu
  • Added disconnection error alert box
  • Major Invasion mode refinements for better pacing and balance
    • Fixed monster behaviors
    • Reworked appearance and attacks for certain monsters
    • Fixed hitbox issues
  • Revamped offline match setup and voting interface
  • New texture manipulation features
    • Transform textures using matrices (vmatrix/texmatrix)
    • Adjust texture hue (vhue/texhue)
    • Support for spritesheet animations
  • Optional IP geolocation and custom flag support
    • Servers can enable GeoIP
    • Players can customize their profile with country or custom flags
  • Smoother gameplay feel with updated animations and effects
    • Enhanced camera shake and visual effects
    • Improved bobbing animations
    • Added natural weapon sway
  • New music tracks
    • Win/lose themes
    • New main menu track
    • Additional gameplay tracks
  • Inclusion of two more community maps
  • New announcer lines and voice commands
  • Improved tutorial level
    • Added new tasks
    • More environmental storytelling
    • Extra missions
  • Interactive ragdolls (yes, really)
  • Reworked projectile system
    • Projectiles can now be destroyed in both online and offline modes
    • Server recognizes who destroyed a projectile and credits the kill
    • Code refactored for better maintainability
  • Added interface to customize controls
  • Improved intermission (end-of-match) experience
    • Shorter delay before the next match
    • Voting interface for next map and mode
    • Fixed infinite intermission bug in Invasion mode
  • Weapon balancing and feedback improvements
    • Stronger recoil for more powerful weapons
    • New zoom effect
    • Tweaked weapon stats
  • Fixed various bot behavior issues
  • New 3D and 2D assets
  • Tons of fixes: UI, editor, memory management, optimization and crashes
  • Codebase refactoring and cleanup behind the scenes
  • More

v1.0.0 - Beta 1 "Hagall"

08 Mar 11:06

Choose a tag to compare

Pre-release

March 08 2024 - The first beta has been released.

  • First-person weapon models and animations by @garsipal , @10010101001 and @q009
  • New item models by @edasert and @wohSiesta
  • UI/HUD style and design overhaul by @coornio , @garsipal and @edasert
  • Basic MacOS support by @Darky2020
  • 10 game modes: Deathmatch, Team Deathmatch, Capture the Flag, Elimination, Last Man Standing, Infection, Berserker, Betrayal and more
  • In-game, multiplayer and intuitive octree-based map editor
  • 9 mutators: Classic, Instagib, Efficiency, Tactics, Voosh, Vampire and more
  • 7 new main weapons: Pistol, SMG, Scattergun, Pulse Rifle, Rocket Launcher, Railgun and Grenade Launcher
  • 6 new power-ups: Double Damage, Haste, Armor, Infinite Ammo, Invulnerability and Agility
  • Locational damage (headshots, torso and legs)
  • 6 peculiar AI-controlled monsters to fight
  • New sound effects for ambience, weapons, game modes and players
  • Male/female player model variant and respective voice commands
  • 11 official maps by Morti, Ardelico and @garsipal
  • Inclusion of community maps by Morti, TristamK, Sauce, ColdIV and @arCABAL
  • New music tracks by Getridou (including 2 official OST tracks, Becoming Dire and Dissipation)
  • Introduction of new variables like mapgravity, hidemapmodels, editcursor and ragdollgravity
  • Basic tutorial map
  • Partial refactor of code and reorganization of folder structure
  • New trickjumps
  • mute, unmute server commands
  • whisper command to send private messages to players
  • spectatorchat server variables to control whether spectators can communicate with players
  • Customizable server-side score limit, time limit, round limit, etc.
  • Miscellaneous tweaks by @arCABAL, @LinuxinaBit and @WallaceWallaceWallace
  • Zombies by... well, we swear we didn't invite them but they decided to crash the party anyway
  • More