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Missile Mayhem

The datapack used for the missilemayhem minecraft minigame. Note this is a PRIMD Minigame module and does not work on it's own.

Public server: play.primd.net

Discord Server: https://discord.gg/S6TUQWt

Download

  1. Go to https://github.com/Devon7925/MissileMayhem/releases and download the latest release
  2. Move the map in the zip folder to your .minecraft/saves folder

Features

Missiles

  • Added the ability to have per player custom missiles up to 3x3x17 in size
  • Added indicator of the next three upcoming missiles
  • Added system to prevent getting the same item in a row
  • Added progress bar to show when players will get the next missile
  • Players are given two items at the start of the game to get the game started faster
  • Multiple per player Missile sets to allow playing with different play styles
    • New Missiles
    • Original Missiles
    • Thin Missiles
    • Flat Missiles
  • Allow placing missiles in any orientation in two different modes you can swap between by dropping items
    • Directional, in which the missile spawns in the direction you look
    • Fixed, which spawns in the direction you were looking when you switched to fixed
    • Shields are also affected by direction
    • Actionbar tells you what mode you're in

Items

  • Gunblade has knockback
  • You can shoot fireballs using the gunblade by using your offhand, this makes them more usable, especially while riding missiles
  • Removed limits on the amount of arrows you can have in your inventory but give 2 arrows instead of three
  • Fireballs do knockback so you can fireball jump

Maps

  • Added options to choose different maps
  • These are Normal, No Walls, Small Walls, Center Wall, Platforms, Weak Center, Bridge, Diagonal, and Towers
  • These maps work in all modes and are voted on by the players in the queue

Normal

Missiles

Small Walls

Missiles

Center Wall

Missiles

Platforms

Missiles

Weak Center

Missiles

Diagonal

Missiles

Towers

Missiles

Game Modes

  • Current modes are Normal, King of the Hill, and Capture the Flag
  • Normal
    • In normal mode you destroy the blocks behind every other team's base to win
    • You can tie in 2 teams mode if both teams destroy the opponents portal within a small amount of time Normal
  • KOTH Mode
    • In KOTH mode your team must stay above the center platform for a set amount of time to win KOTH
  • CTF Mode
    • In CTF mode your team must capture all the flags behind opponent's bases to win CTF

Team Amounts

  • There are 2 Team and 4 Team modes for every game mode with that amount of teams
    • 2 Teams 2 Teams
    • 4 Teams 4 Teams

General

  • Expanded size of starting obsidian platform to decrease chance of accidentally falling off when wall is destroyed
  • Automatically kill players below y=-64 to reduce fall time
  • Give haste to players to reduce time to break blocks
  • TNT is collectable and placable
  • Added an interesting queue Queue
  • Used blocks instead of a portal so they can be colored to match the team's color
  • There is an optional skill tracking system whose top players are shown in the lobby
  • Added Practice mode that gives infinite missiles and defence items for practicing
  • Added Advancements Advancements

Triggers

TODO explain triggers

Credits

  • Devon7925 - Development
  • Sac1 - Lobby Build
  • Moses25 - Flat Missile Set

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The datapack used for the missilemars map.

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