The datapack used for the missilemayhem minecraft minigame. Note this is a PRIMD Minigame module and does not work on it's own.
Public server: play.primd.net
Discord Server: https://discord.gg/S6TUQWt
- Go to https://github.com/Devon7925/MissileMayhem/releases and download the latest release
- Move the map in the zip folder to your .minecraft/saves folder
- Added the ability to have per player custom missiles up to 3x3x17 in size
- Added indicator of the next three upcoming missiles
- Added system to prevent getting the same item in a row
- Added progress bar to show when players will get the next missile
- Players are given two items at the start of the game to get the game started faster
- Multiple per player Missile sets to allow playing with different play styles
- Allow placing missiles in any orientation in two different modes you can swap between by dropping items
- Directional, in which the missile spawns in the direction you look
- Fixed, which spawns in the direction you were looking when you switched to fixed
- Shields are also affected by direction
- Actionbar tells you what mode you're in
- Gunblade has knockback
- You can shoot fireballs using the gunblade by using your offhand, this makes them more usable, especially while riding missiles
- Removed limits on the amount of arrows you can have in your inventory but give 2 arrows instead of three
- Fireballs do knockback so you can fireball jump
- Added options to choose different maps
- These are Normal, No Walls, Small Walls, Center Wall, Platforms, Weak Center, Bridge, Diagonal, and Towers
- These maps work in all modes and are voted on by the players in the queue
- Current modes are Normal, King of the Hill, and Capture the Flag
- Normal
- KOTH Mode
- CTF Mode
- Expanded size of starting obsidian platform to decrease chance of accidentally falling off when wall is destroyed
- Automatically kill players below y=-64 to reduce fall time
- Give haste to players to reduce time to break blocks
- TNT is collectable and placable
- Added an interesting queue

- Used blocks instead of a portal so they can be colored to match the team's color
- There is an optional skill tracking system whose top players are shown in the lobby
- Added Practice mode that gives infinite missiles and defence items for practicing
- Added Advancements

TODO explain triggers
- Devon7925 - Development
- Sac1 - Lobby Build
- Moses25 - Flat Missile Set















