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Summary

This repo is a collection of experiments and personal projects that are independent but work with each other somewhat. Check out the subdirectories for the various projects:

Playing around with a noise generation algorithm based on Perlin Noise.

Terrain Output

Contains a scene where you can move around and look at terrain made out of voxels, and a scene that demos ellipse-triangle collision detection and response in 3D.

The name is a bit aspirational -- it's an application that runs locally and doesn't have a backend or server component yet.

Voxel Scene Screenshot

Trying out a "wave function collapse" (2D model synthesis) algorithm on a 2D canvas implemented with wgpu. This was an opportunity to learn about working with textures in wgpu as well as experiment with an algorithm used in procedural generation.

WFC Output

Copyright 2025 Parker Porfilio

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