node-canvas engine for spritesmith.
Due to dependance on node-canvas, you must install Cairo.
Instructions on how to do this are provided in the node-canvas wiki.
Additionally, you will need to install node-gyp
sudo npm install -g node-gypInstall the module with: npm install canvassmith
// Convert images into canvassmith objects
var images = ['img1.jpg', 'img2.png'];
canvassmith.createImages(this.images, function handleImages (err, imgs) {
// Create a canvas to draw onto (200 pixels wide, 300 pixels tall)
canvassmith.createCanvas(200, 200, function (err, canvas) {
// Add each image at a specific location (upper left corner = {x, y})
var coordinatesArr = [{x: 0, y: 0}, {x: 50, y: 50}];
imgs.forEach(function (img, i) {
var coordinates = coordinatesArr[i];
canvas.addImage(img, coordinates.x, coordinates.y);
}, canvas);
// Export canvas to image
canvas['export']({format: 'png'}, function (err, result) {
result; // Binary string representing a PNG image of the canvas
});
});
});This module was built to the specification for all spritesmith modules.
https://github.com/twolfson/spritesmith-engine-test
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint using grunt and test via npm test.
Copyright (c) 2013 Todd Wolfson
Licensed under the MIT license.
