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Stardew Valley 3D

This project is a simple test of rendering Stardew Valley in 3D via Raytracing with ILGPU (currently).

Demo Video:

Watch the video

Workflow:

Game loads → Tiles auto-register with smart defaults Press F8 → Enter editor mode Hover over tile → Press Ctrl+2 → Configure properties Changes apply immediately → Only that mesh regenerates Press F9 → Save all metadata to disk Share JSON files → Other users get same configuration

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An attempt at making a 3D client for Stardew Valley.

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