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53 changes: 53 additions & 0 deletions src/pages/faq.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -132,4 +132,57 @@ Here are some of the most asked questions that were asked in our Q&A stage on 4/
We can't say that. That's up to the Maintainer of Pterodactyl. Pelican and Pterodactyl are separate projects.
</details>
</TabItem>
<TabItem label="Plugins" value="plugins">
<details>
<summary>When will the plugin system be available?</summary>

The plugin system was released with beta30!
</details>
<details>
<summary>Will pterodactyl addons work with the new system?</summary>

No. Pterodactyl "addons" are just code modifications. Our codebase now greatly differs from pterodactyls.
Pelicans plugin system will be a "real" plugin system where plugins don't touch any core files.
</details>
Comment on lines +135 to +146
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⚠️ Potential issue | 🟡 Minor

Good structure, but fix possessive form.

The new Plugins tab integrates well with the existing FAQ structure. However, line 144 has a grammar issue.

🔎 Proposed fix for possessive form
-            No. Pterodactyl "addons" are just code modifications. Our codebase now greatly differs from pterodactyls.
+            No. Pterodactyl "addons" are just code modifications. Our codebase now greatly differs from Pterodactyl's.
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<TabItem label="Plugins" value="plugins">
<details>
<summary>When will the plugin system be available?</summary>
The plugin system was released with beta30!
</details>
<details>
<summary>Will pterodactyl addons work with the new system?</summary>
No. Pterodactyl "addons" are just code modifications. Our codebase now greatly differs from pterodactyls.
Pelicans plugin system will be a "real" plugin system where plugins don't touch any core files.
</details>
<TabItem label="Plugins" value="plugins">
<details>
<summary>When will the plugin system be available?</summary>
The plugin system was released with beta30!
</details>
<details>
<summary>Will pterodactyl addons work with the new system?</summary>
No. Pterodactyl "addons" are just code modifications. Our codebase now greatly differs from Pterodactyl's.
Pelicans plugin system will be a "real" plugin system where plugins don't touch any core files.
</details>
🤖 Prompt for AI Agents
In src/pages/faq.mdx around lines 135 to 146, fix the possessive/capitalization
issues: change "pterodactyls" to the possessive and proper-cased "Pterodactyl's"
on the line about addons, and likewise change "Pelicans plugin system" to
"Pelican's plugin system" so both project names are capitalized and use the
correct apostrophe for possession.

<details>
<summary>Will blueprint plugins work with the new system?</summary>

No. And the creator of blueprint won't port blueprint to also support pelican:
> [I] do not have the capacity to work on multiple Pterodactyl forks [and I] do not believe making an extension framework for a platform promising it's own addon system is worth our time.
</details>
<details>
<summary>Do I need the commercial license to use or develop plugins?</summary>

No. Pelicans plugin system will be a "real" plugin system where plugins don't touch any core files.
</details>
Comment on lines +153 to +157
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⚠️ Potential issue | 🟡 Minor

Fix possessive form: "Pelicans" → "Pelican's".

Line 156 is missing the possessive apostrophe.

🔎 Proposed fix
-            No. Pelicans plugin system will be a "real" plugin system where plugins don't touch any core files.
+            No. Pelican's plugin system will be a "real" plugin system where plugins don't touch any core files.
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<details>
<summary>Do I need the commercial license to use or develop plugins?</summary>
No. Pelicans plugin system will be a "real" plugin system where plugins don't touch any core files.
</details>
<details>
<summary>Do I need the commercial license to use or develop plugins?</summary>
No. Pelican's plugin system will be a "real" plugin system where plugins don't touch any core files.
</details>
🤖 Prompt for AI Agents
In src/pages/faq.mdx around lines 153 to 157, the phrase "Pelicans plugin
system" uses the incorrect non‑possessive form; change it to the possessive
"Pelican's plugin system" (add the apostrophe) so the sentence reads that
Pelican owns the plugin system; update that single line and scan nearby
occurrences for the same possessive mistake to keep wording consistent.

<details>
<summary>Do I need to license my plugins under the same license as pelican?</summary>

No. You can do whatever you want with your plugins, it's your code.
</details>
<details>
<summary>What can plugins do?</summary>

Pretty much anything you want! They can add new pages, change existing ones (to some extent), add new languages, change the theme (color/ font/ css) and more.

The first iteration _will_ have some limitations but we will continuously improve the capabilities of plugins.
</details>
<details>
<summary>How are plugins installed?</summary>

You can find information on that [here](./docs/panel/advanced/plugins#install-a-plugin).
</details>
<details>
<summary>How do you create plugins?</summary>

You can find detailed information on that [here](./docs/panel/advanced/plugins#create-a-plugin).
</details>
<details>
<summary>Are the plugins from the sneak peaks available?</summary>

Yes! Everything that was shown as little sneak peaks (+ more!) is available as plugin, for free and open source.

You can find the official plugin repo [here](https://github.com/pelican-dev/plugins).
</details>
</TabItem>
</Tabs>