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3 changes: 3 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -3,6 +3,9 @@
## Version 3.8.0
- Add support for multiple sprite sources, breaking change in LocalDataProvider interface

## Version 3.7.1
- Fixed an issue on iOS where vector layer symbols didn't invalidate properly after global state changes

## Version 3.7.0
- Added the iOS equivalent for the elevation interpolation shader for OpenGL
- Support non-premultiplied Android Bitmaps in the OpenGL BitmapTextureHolder
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4 changes: 2 additions & 2 deletions android/gradle.properties
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Expand Up @@ -31,8 +31,8 @@ SNAPSHOT_REPOSITORY_URL=https://oss.sonatype.org/content/repositories/snapshots/

GROUP=io.openmobilemaps
POM_ARTIFACT_ID=mapscore
VERSION_NAME=3.7.0
VERSION_CODE=3070000
VERSION_NAME=3.7.1
VERSION_CODE=3070100

POM_NAME=mapscore
POM_PACKAGING=aar
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2 changes: 1 addition & 1 deletion android/readme.md
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Expand Up @@ -64,7 +64,7 @@ This library is available on MavenCentral. To add it to your Android project, ad

```
dependencies {
implementation 'io.openmobilemaps:mapscore:3.7.0'
implementation 'io.openmobilemaps:mapscore:3.7.1'
}
```

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2 changes: 1 addition & 1 deletion ios/readme.md
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Expand Up @@ -31,7 +31,7 @@ For App integration within XCode, add this package to your App target. To do thi
Once you have your Swift package set up, adding Open Mobile Maps as a dependency is as easy as adding it to the dependencies value of your Package.swift.
```swift
dependencies: [
.package(url: "https://github.com/openmobilemaps/maps-core", from: .init(stringLiteral: "3.7.0"))
.package(url: "https://github.com/openmobilemaps/maps-core", from: .init(stringLiteral: "3.7.1"))
]
```

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2 changes: 1 addition & 1 deletion shared/src/MapsCoreSharedModule.cpp
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Expand Up @@ -10,4 +10,4 @@

#include "MapsCoreSharedModule.h"

std::string MapsCoreSharedModule::version() { return "3.7.0"; }
std::string MapsCoreSharedModule::version() { return "3.7.1"; }
Original file line number Diff line number Diff line change
Expand Up @@ -511,6 +511,8 @@ void Tiled2dMapVectorSourceSymbolDataManager::setupSymbolGroups(const Tiled2dMap
});
}
vectorLayer.message(MFN(&Tiled2dMapVectorLayer::invalidateCollisionState));
auto selfActor = WeakActor(mailbox, weak_from_this());
selfActor.message(MailboxExecutionEnvironment::graphics, MFN(&Tiled2dMapVectorSourceSymbolDataManager::pregenerateRenderPasses));
readyManager.message(MFN(&Tiled2dMapVectorReadyManager::setReady), readyManagerIndex, tileInfo, std::get<0>(layerIt->second).baseValue);
}

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