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olivegamestudio/README.md

Hi, I'm Simon Jefferies ๐Ÿ‘‹


๐Ÿ› ๏ธ What I'm building

By day โ€” leading architecture on an enterprise WPF application going through a clean architecture refresh and a .NET Framework โ†’ .NET 10 migration.

By night โ€” building games and the tooling under them at OliveGameStudio:

  • ๐ŸŽฎ Battle Force 2249 โ€” top-down 2D sci-fi RPG/shooter.
  • โœˆ๏ธ Skies of Echelon - Coming Soon.

๐Ÿ“ฆ Open source

A few NuGet packages I maintain โ€” all C#, all opinionated, all about making MVVM and testing less painful:

Package What it does
Statewright State management for MVVM apps
FluentLoggerExtensions Fluent API for structured logging
TestBench Testing companion to CommunityToolkit.Mvvm โ€” TestEnvironment.Setup().Run()
Pilgrimage ScriptableObject-based quest system for Unity (WIP)

๐Ÿ“ซ Find me

"Ship the game. Stop building the engine."

Pinned Loading

  1. FluentLoggerExtensions FluentLoggerExtensions Public

    Fluent extensions for Microsoft.Extensions.Logging that capture caller file/member/line info and prepend it to structured log messages.

    C#

  2. EventWeave EventWeave Public

    Lightweight event aggregation with zero dependencies. Pub/sub messaging for decoupled service-to-service communication.

    C#

  3. Statewright Statewright Public

    A lightweight, enum-driven state machine library for .NET with support for timed transitions.

    C#

  4. Progenitor Progenitor Public

    A lightweight .NET library providing common maths utilities, easing functions, and domain primitives for games and simulations.

    C#

  5. FluentCases FluentCases Public

    A lightweight .NET library for writing readable, behaviour-first test cases with fluent Given/When/Then structure.

    C#

  6. RepoShelf RepoShelf Public

    Catalog and manage local Git repositories from the command line.

    C#