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We craft artificial minds, yet never fathom the mysteries they hold.
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We craft artificial minds, yet never fathom the mysteries they hold.

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@ogyrecDev

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ogyrec-o/README.md

Rust game engine developer · modding platforms · ML systems · composer

I'm building Freven - a voxel sandbox + moddable platform with its own engine. Server-authoritative simulation, transport-swappable multiplayer (QUIC / inproc), and data-driven content where "Experiences" (modes) are first-class.

Create, share, stay free.


Focus

  • Engine & runtime - voxel rendering/meshing, performance, clean layering, networking
  • Content & modding foundations - packs/registries/manifests, stable interfaces, code mods
  • ML systems - NEAT (incl. realtime variants), RL, LLM experiments & tooling
  • Audio - composition for games
  • and more

Stack

Rust · Bevy · WGSL

TypeScript · Lua · Python · (past: Godot)

Arch Linux · AwesomeWM (X11)


Activity

Pinned Loading

  1. rune-companion rune-companion Public

    Testable Python chat companion: streaming LLM, SQLite memory/tasks, console + optional Matrix connector, CI + packaging, offline demo.

    Python 1

  2. gridworld-learning-lab gridworld-learning-lab Public

    Minimal Gridworld + tabular Q-learning in Rust (reproducible metrics + deterministic GIF demos)

    Rust 1

  3. quic_echo quic_echo Public

    Minimal QUIC echo server/client in Rust using quinn + rustls. Supports both bidirectional streams and QUIC datagrams, with a custom ALPN and simple network/route debug output.

    Rust 2

  4. ogyrecDev/modbuild ogyrecDev/modbuild Public

    Simple cross-platform builder for Freven mods. Automatically compiles `.so`, `.dll`, and `.dylib` from a single Rust mod source.

    Rust 2 1

  5. ogyrecDev/freven-l10n ogyrecDev/freven-l10n Public

    Localization files and community translations for Freven.

    Python 1