Rust game engine developer · modding platforms · ML systems · composer
I'm building Freven - a voxel sandbox + moddable platform with its own engine. Server-authoritative simulation, transport-swappable multiplayer (QUIC / inproc), and data-driven content where "Experiences" (modes) are first-class.
Create, share, stay free.
- Engine & runtime - voxel rendering/meshing, performance, clean layering, networking
- Content & modding foundations - packs/registries/manifests, stable interfaces, code mods
- ML systems - NEAT (incl. realtime variants), RL, LLM experiments & tooling
- Audio - composition for games
- and more
Rust · Bevy · WGSL
TypeScript · Lua · Python · (past: Godot)
Arch Linux · AwesomeWM (X11)



