Fix RoomLoader ENEMY_SCENES mapping and add missing archetypes#267
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…ypes - Added "mage" and "boss" archetypes to ENEMY_SCENES in room_loader.gd. - Switched ENEMY_SCENES to use preload() for better efficiency and to follow standard practice. - Created enemy_mage.tscn and enemy_boss.tscn in scenes/enemies/. - Created enemy_mage.gd and enemy_boss.gd in scripts/entities/enemies/. - Updated test_enemy_variety.gd with new archetype tests. - Verified fix with a new spawn test. Co-authored-by: niyazmft <9331133+niyazmft@users.noreply.github.com>
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- Reformatted `tests/test_new_enemies_spawn.gd` to satisfy CI linting requirements. Co-authored-by: niyazmft <9331133+niyazmft@users.noreply.github.com>
This PR completes the mapping of enemy archetypes in
RoomLoader.gdby adding "mage" and "boss". It also switches the mapping to usepreload()for all archetypes. Corresponding scene and script files for the new archetypes have been created, and tests have been updated and verified.Fixes #246
PR created automatically by Jules for task 4337679490291077411 started by @niyazmft