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Fix RoomLoader ENEMY_SCENES mapping and add missing archetypes#267

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niyazmft merged 3 commits into
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fix/roomloader-enemy-scenes-mapping-4337679490291077411
Jun 9, 2026
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Fix RoomLoader ENEMY_SCENES mapping and add missing archetypes#267
niyazmft merged 3 commits into
mainfrom
fix/roomloader-enemy-scenes-mapping-4337679490291077411

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@niyazmft niyazmft commented Jun 8, 2026

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This PR completes the mapping of enemy archetypes in RoomLoader.gd by adding "mage" and "boss". It also switches the mapping to use preload() for all archetypes. Corresponding scene and script files for the new archetypes have been created, and tests have been updated and verified.

Fixes #246


PR created automatically by Jules for task 4337679490291077411 started by @niyazmft

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- Added "mage" and "boss" archetypes to ENEMY_SCENES in room_loader.gd.
- Switched ENEMY_SCENES to use preload() for better efficiency and to follow standard practice.
- Created enemy_mage.tscn and enemy_boss.tscn in scenes/enemies/.
- Created enemy_mage.gd and enemy_boss.gd in scripts/entities/enemies/.
- Updated test_enemy_variety.gd with new archetype tests.
- Verified fix with a new spawn test.

Co-authored-by: niyazmft <9331133+niyazmft@users.noreply.github.com>
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google-labs-jules Bot and others added 2 commits June 8, 2026 21:32
- Reformatted `tests/test_new_enemies_spawn.gd` to satisfy CI linting requirements.

Co-authored-by: niyazmft <9331133+niyazmft@users.noreply.github.com>
@niyazmft niyazmft merged commit 8702396 into main Jun 9, 2026
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@niyazmft niyazmft deleted the fix/roomloader-enemy-scenes-mapping-4337679490291077411 branch June 9, 2026 17:53
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bug(RoomLoader): ENEMY_SCENES only maps grunt; 4 archetypes silently spawn as wrong type

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