Migrate legacy JSON parsing to JSON.parse_string()#265
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…ON.parse_string() Migrated JSON parsing logic in 8 files from the legacy Godot 3.x pattern (JSON.new().parse()) to the modern Godot 4.x idiomatic pattern (JSON.parse_string()). Files migrated: - scripts/combat/room_loader.gd - scripts/core/encounter_system.gd - scripts/core/loot_table.gd - scripts/core/room_generator.gd - scripts/autoload/settings_manager.gd - scripts/autoload/grid_system.gd - scripts/autoload/save_manager.gd - scripts/entities/apparition_renderer.gd Verified via headless Godot syntax check and GdUnit4 test suite (171/171 passed). Co-authored-by: niyazmft <9331133+niyazmft@users.noreply.github.com>
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Migrated JSON parsing in 8 scripts to use Godot 4.x
JSON.parse_string(), ensuring consistency with modern project standards and improving code readability. Each migration includes robust type-checking of the parsed data.Fixes #247
PR created automatically by Jules for task 7648556505605595903 started by @niyazmft