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Migrate legacy JSON parsing to JSON.parse_string()#265

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chore/migrate-legacy-json-parsing-7648556505605595903
Jun 8, 2026
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Migrate legacy JSON parsing to JSON.parse_string()#265
niyazmft merged 1 commit into
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chore/migrate-legacy-json-parsing-7648556505605595903

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@niyazmft

@niyazmft niyazmft commented Jun 8, 2026

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Migrated JSON parsing in 8 scripts to use Godot 4.x JSON.parse_string(), ensuring consistency with modern project standards and improving code readability. Each migration includes robust type-checking of the parsed data.

Fixes #247


PR created automatically by Jules for task 7648556505605595903 started by @niyazmft

…ON.parse_string()

Migrated JSON parsing logic in 8 files from the legacy Godot 3.x pattern
(JSON.new().parse()) to the modern Godot 4.x idiomatic pattern
(JSON.parse_string()).

Files migrated:
- scripts/combat/room_loader.gd
- scripts/core/encounter_system.gd
- scripts/core/loot_table.gd
- scripts/core/room_generator.gd
- scripts/autoload/settings_manager.gd
- scripts/autoload/grid_system.gd
- scripts/autoload/save_manager.gd
- scripts/entities/apparition_renderer.gd

Verified via headless Godot syntax check and GdUnit4 test suite (171/171 passed).

Co-authored-by: niyazmft <9331133+niyazmft@users.noreply.github.com>
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@niyazmft niyazmft merged commit 5967f3d into main Jun 8, 2026
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@niyazmft niyazmft deleted the chore/migrate-legacy-json-parsing-7648556505605595903 branch June 8, 2026 21:16
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chore(legacy JSON): migrate all 8 files from JSON.new().parse() to JSON.parse_string()

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