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Bugfix: Handheld Artifacts Spawning Attached Entities.#340

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Zetaplx wants to merge 44 commits into
michaelchessall:masterfrom
Zetaplx:artiface_spawn_tether_glitch
Closed

Bugfix: Handheld Artifacts Spawning Attached Entities.#340
Zetaplx wants to merge 44 commits into
michaelchessall:masterfrom
Zetaplx:artiface_spawn_tether_glitch

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@Zetaplx Zetaplx commented May 10, 2026

FUCK IGNORE THIS WRONG BRANCH

Koollan and others added 30 commits May 3, 2026 01:16
Adds space sectors and the ability to add events to them. Currently the only event is a test event labeled GravitationalStorm which does nothing but make the sector it's targetting have a purple border
ADDS:

Sectors on the world map that can be named, resized and configured by admins.

Two example events that overlay a shader depending on what sector you are. More features for the sector events planned in the near future.

Admin tool added specifically to configure the sectors easily.

This is to make the world more custom, interactive for the players (they can possibly name them in-character and ahelp the new sector name for admins to put in).
Changed a lot about how artifact glue is made. 1) space glue recipe changed from 1 Space Lube + 1 Slime -> 2 Space Glue to 2 Space Lube + 1 Slime + 1 Fiber -> 2 Space Glue. 2) Artifact Glue recipe changed from 1 Space Glue + 1 Artifexium -> 2 Artifact Glue to 1 Space Glue + 1 Artifexium + 1 Phoron -> 2 Artifact Glue + 1 Phoron. Added minimum heat of 370 to artifact glue recipe. 3) Made phoron decompose at a heat of 500. 4) Added Phoron reagent to grinding recipe for phoron alloy and phoron glass. Currently set to 5 alloy or glass per 1u Phoron reagent.
Added fix for error in CreateEntry.xaml.cs

I really don't know what's going on there. Fix may have broken other things but the project now builds.

Corrected min-temp to minTemp for phoron-decay reaction.

Corrected mistake in Artifact Glue recipe effect

adding some comments i guess

Forgot to add the glue changes it seems

Again with the minTemp stuff

Fixed error with minTemp reading as min-temp and breaking on the ArtifactGlue reaction

Fixed error is reagent grinding

I used 'ReagentID' instead of 'ReagentId'
Added a constructor with the XamlLoad method to address the build error. No idea what riples this will have.
The research value of a node now properly scales with the amount of durability used. Added DurabilityResearchMultiplier field to the XenoArtifactNode component allowing the tuning of this effect.
…r-hotfix

Hotfix: CreateEntry.xaml.cs error
feature: Sectors System + Configurable Sector Events V1
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5 participants