Bugfix: Handheld Artifacts Spawning Attached Entities.#340
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Adds space sectors and the ability to add events to them. Currently the only event is a test event labeled GravitationalStorm which does nothing but make the sector it's targetting have a purple border
This reverts commit 1d717ae.
ADDS: Sectors on the world map that can be named, resized and configured by admins. Two example events that overlay a shader depending on what sector you are. More features for the sector events planned in the near future. Admin tool added specifically to configure the sectors easily. This is to make the world more custom, interactive for the players (they can possibly name them in-character and ahelp the new sector name for admins to put in).
Hunger and Thirst Rate Reductions
Changed a lot about how artifact glue is made. 1) space glue recipe changed from 1 Space Lube + 1 Slime -> 2 Space Glue to 2 Space Lube + 1 Slime + 1 Fiber -> 2 Space Glue. 2) Artifact Glue recipe changed from 1 Space Glue + 1 Artifexium -> 2 Artifact Glue to 1 Space Glue + 1 Artifexium + 1 Phoron -> 2 Artifact Glue + 1 Phoron. Added minimum heat of 370 to artifact glue recipe. 3) Made phoron decompose at a heat of 500. 4) Added Phoron reagent to grinding recipe for phoron alloy and phoron glass. Currently set to 5 alloy or glass per 1u Phoron reagent.
Added fix for error in CreateEntry.xaml.cs I really don't know what's going on there. Fix may have broken other things but the project now builds. Corrected min-temp to minTemp for phoron-decay reaction. Corrected mistake in Artifact Glue recipe effect adding some comments i guess Forgot to add the glue changes it seems Again with the minTemp stuff Fixed error with minTemp reading as min-temp and breaking on the ArtifactGlue reaction Fixed error is reagent grinding I used 'ReagentID' instead of 'ReagentId'
…all/SS14-Persistence into persistence_testing
Added a constructor with the XamlLoad method to address the build error. No idea what riples this will have.
The research value of a node now properly scales with the amount of durability used. Added DurabilityResearchMultiplier field to the XenoArtifactNode component allowing the tuning of this effect.
…r-hotfix Hotfix: CreateEntry.xaml.cs error
…alance Artifact glue rebalance
feature: Sectors System + Configurable Sector Events V1
Node Research Value Update
…Username/tape_recorder_signal Tape recorders can be controlled with signals
…all/SS14-Persistence into persistence_testing
Fix hunter station bounties
Fixed a bug where handheld artifacts would spawn items attached to the player if held by them.This caused all sorts of weirdness, especially with 'ghost bears' or space bears which are attached to the player.
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FUCK IGNORE THIS WRONG BRANCH