Releases: maji-git/multiplay-core
v1.1.0-beta3
MultiPlayCore v1.1.0-beta3
This is a hot fix release. Made to improve stability and reliability of the library.
What's Changed
Full Changelog: v1.1.0-beta2...v1.1.0-beta3
v1.1.0-beta2
MultiPlay Core v1.1.0-beta2
We're back again with the beta release of MultiPlay Core v1.1! The main goal of this release is to improve stability and reliability of the library.
What's Changed
- Fixed MPC assuming 80 as default instead of
mpc.port - Fixed handshake error when
mpc.assign_client_authorityis false - Fixed Player Connected Signal not emitting on all sides
- Added player connection signals into unit tests
- Fixed hacky way of checking if scene exists
- Make DebugUI listen to MPC events
- Fixed missing parameters in
connected_to_serversignal inMPPlayer
Special Thanks to @TheMikirog and @Melon-The-Dev for helping along the way!
Full Changelog: v1.1.0-beta1...v1.1.0-beta2
v1.1.0-beta1
MultiPlay Core v1.1.0-beta1
This is a beta release of MultiPlay Core v1.1. The main goal of this release is to improve stability and reliability of the library.
What's Changed
- Fixed compatibility issue with Godot 4.3
- Fixed project change on startup. by @kcfresh53 in #17
- First run initialization fixes by @maji-git in #22
- Actual Unit Tests! by @maji-git in #23
- Extension Improvements by @maji-git in #16
- Close server function
mpc.auto_spawn_player_sceneproperty. Configure the spawn behavior of MPC- Allow Secure Websocket protocols without certificate (force
wss://) - Fixed scene load bug in release builds
New Contributors
- @kcfresh53 made their first contribution in #17
Full Changelog: v1.0.0-hotfix...v1.1.0-beta1
v1.0.0-hotfix
v1.0.0-hotfix
This release introduces a hotfix for MultiPlay Core. Crashing issues on animation tree. thanks to @catprisbrey for discovering it
v1 • Envelope Puppet
MultiPlay Core v1 • Envelope Puppet 🐶
Set sail! Welcome to the first major version of MultiPlay Core, v1 Envelope Puppet! 🎉
What's Changed
- Flexible Network Protocol Nodes by @maji-git in #2
- Headless CLI options by @maji-git in #3
- Transform Synchonizer by @maji-git in #4
- Latency Simulation by @maji-git in #5
- Fix hardcoded debug UI's bind address by @maji-git in #11
- Animation Synchronizers by @maji-git in #7
- Stress Tested by @maji-git in #12
- [Fix] Scene file mischeck in release builds by @maji-git in #14
- MultiPlay Asset Library Registration by @maji-git in #13
- MultiPlay Online Run Button by @maji-git in #15
- Connection state on debug UI
- Connection Timeout
- Handle default port (80)
- Connection failure handling
- Post Export Warnings
- Worst ping display
- Precheck MP version before connecting
New Contributors
- @maji-git made their first contribution in #2
- Special thanks to @catprisbrey for helping out on testing!
Breaking Changes
This version introduces the new network protocol system. MultiPlay Core will show a warning. You can fix it by adding network protocol to it. More info here.
Full Changelog: 0.2.3-alpha...v1
0.2.3-alpha
- MPAuth - Finally completed! 🔒 Still experimental through.
- MultiplayCore can now self-update! Go to Project > Tools > Multiplay Core > Check for updates 📩




