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Roll-A-Ball

First game build using Unity in C#. The Player rolls a ball around a plane to pick up prefab objects and increase their score.

Getting Started

  1. cd Desktop
  2. git clone https://github.com/kruebling/Roll-A-Ball.git
  3. cd Roll-A-Ball
  4. For Windows - Run Roll-A-Ball found in Build. 4b. For Mac - Run Roll-A-Ball found in Build/app (Mac compiler currently wip)

Built With

  • Unity - The game engine used
  • C# - Scripting Language for the Game

Contributing

Feel free to issue a pull request with any contributions you would like to make.

Known Bugs

Win Text far too small and appearing over player object.

Authors

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments

  • Unity tutorials

About

My first Unity game scripted in C#

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