Real-time ocean simulation following Tessendorf's model, using the Phillips Spectrum, IFFTs and GPU shaders. Built in Rust with a focus on performance, realism, and learning experience.
- WASD: Movement
- Mouse: Yaw/Pitch
- ESC: Exit application
- F3: Debug Text
- F4: Preset Manager
- F5: Fullscreen toggle
This project is not perfect and has its own flaws. Feel free to find issues & submit PR's. Best preset so far to load in is 'WOAH' (Im aware, really creative).