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rogue-vivarium

Experiments in building a simple rogue-lite in a virtual ecosystem.

Overview

A rogue-lite is a game that some characterize as a Procedural Death Labyrinth that makes strong use of procedural generation, a strong player-character death penalty, and takes place in a semi-contained environment.

A vivarium is literally a "place of life" and commonly understood as: "an area, usually enclosed, for keeping and raising animals or plants for observation or research" (Wikipedia).

This project seeks to combine the two concepts as a laboratory in procedural generation techniques, agent-base modeling, and user interaction in 2D space.

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A simple rogue-lite in the context of a virtual ecosystem. Development is focused on exploring procedural generation techniques, agent-based modeling, and user interactivity.

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