Experiments in building a simple rogue-lite in a virtual ecosystem.
A rogue-lite is a game that some characterize as a Procedural Death Labyrinth that makes strong use of procedural generation, a strong player-character death penalty, and takes place in a semi-contained environment.
A vivarium is literally a "place of life" and commonly understood as: "an area, usually enclosed, for keeping and raising animals or plants for observation or research" (Wikipedia).
This project seeks to combine the two concepts as a laboratory in procedural generation techniques, agent-base modeling, and user interaction in 2D space.