⚡ [Performance] Avoid expensive frame calculations in addIndicator loop#8
⚡ [Performance] Avoid expensive frame calculations in addIndicator loop#8jhurt wants to merge 1 commit into
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Avoids costly `pageCircle.frame.size.width` SpriteKit bounding box recalculations on every iteration inside the loop by substituting it with mathematical equivalent derived from the predefined `radius`. Co-authored-by: jhurt <86135+jhurt@users.noreply.github.com>
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💡 What: Replaced dynamic property accesses to
pageCircle.frame.size.widthwithin theaddIndicatorloop with a pre-calculated mathematical equivalent based on the predefinedradiusproperty.🎯 Why: Accessing
frame.size.widthon anSKShapeNodeforces an expensive recalculation of its bounding box. Doing this repeatedly within a loop creates unnecessary overhead and stalls layout rendering. By substituting it withradius * 2.0, the visual outcome remains identical while bypassing the performance penalty completely.📊 Measured Improvement: We were unable to explicitly benchmark this change because the development environment lacks the required Swift/Xcode CLI tools needed to compile or execute Swift benchmarks. However, avoiding SpriteKit bounding box calculations during loops is a widely accepted rendering optimization, reducing CPU overhead during indicator initialization.
PR created automatically by Jules for task 2595776754777107726 started by @jhurt